Lance MDR Rocket
Mini-Member

Posts: 80
Registered: 03-06 |
Alright I was wondering - what are people's approaches to making maps? I mean, how do you inspire yourself, what's your workflow, how do you keep 'on point'? Do you plan ahead or go with the flow?
I mapped quite a lot in 2005-06 but never released anything and my maps were shit anyway owing to the fact I'd generally just come up with a vague idea for a level theme, make an area, and then detail it, having no clear plan for what to do with the level as a whole. After a couple of areas I'd run out of ideas and I'd start on something new. Still, it was fun.
I recently got the bug again though, and am trying something a bit different. I start off by making a short section off the top of my head, and if I'm happy with that, I'll copy it onto notepaper and make notes on how the area should flow, which means I don't forget any good ideas I may have had. I'm also finding that compartmentalising layout, gameplay (ie. thing placement and linedef definitions) and detail is helping me stay focussed - if I get sick of doing one thing or find myself gazing at the level in 3d mode for too long I just work on another for a little while. Now I've got a (small) map that's pretty close to being finished and, frankly, is much more interesting than anything I got 'done' way back when, which is a nice feeling.
Now talk about yourselves please
(I guess this could have gone in Editing but it's a pretty ephemeral question so I put it here instead)
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