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Krispy
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Registered: 02-12


I'm making a wad with imp trites in it and I think that it would be just awesome if they could fall out of say, air ducts or something. However, they act like all other monsters and when they get to a ledge, they turn around. How do I change this?

Last edited by Krispy on 02-12-12 at 23:15

Old Post 02-11-12 22:59 #
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Kappes Buur
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Possibly http://zdoom.org/wiki/ThrustThing when they cross a linedef close to the edge.

Old Post 02-12-12 04:05 #
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Rayzik
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Try redefining these actor properties in the decorate code.


From ZDoom Wiki:
MaxStepHeight value

Defines the maximum height of a step this actor can climb up when moving. Default is 24.

MaxDropOffHeight value

Defines the maximum height of a step this actor can climb down when moving. Normally this only applies to monsters but when you set the NODROPOFF flag it applies to all forms of movement. Default is 24.

Old Post 02-12-12 05:00 #
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Worst
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Just give it the DROPOFF flag and you are done.

The name of the flag is the same for both Dehacked and Decorate.

Old Post 02-12-12 07:09 #
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Kappes Buur
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Worst said:
Just give it the DROPOFF flag and you are done....

That worked like a charm. :-)

http://i.imgur.com/TITl7m.png

Old Post 02-12-12 10:30 #
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Krispy
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Thanks guys. This is awesome.

Old Post 02-12-12 14:13 #
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