Urchlay Posted February 26, 2012 First time forum poster, been lurking a while... Found the old "xwadtools updated" thread, but the download link was broken... so I got to looking at the xwadtools code myself, and ended up doing quite a bit of work on it. For anyone interested, it's hosted here: http://code.google.com/p/xwadtools/ Currently there are no binaries (there will be some for Win32 Real Soon Now). This isn't a release, it's a work-in-progress, and kind of a mess (see the TODO file). Hopefully Google Code won't disappear any time soon, so even if I get run over by a bus tomorrow, someone will be able to make some use of this. Short list of new features: - All of Andre Amajorel's patches have been integrated, plus a few from Gentoo, Debian, and/or FreeBSD. - Support for x86_64 - Several new tools - Bug fixes and enhancements for many existing tools 0 Share this post Link to post
andrewj Posted February 26, 2012 I think you meant André Majorel. What are the new tools? 0 Share this post Link to post
Urchlay Posted February 26, 2012 Whoops, typo'ed the name, sorry about that. The new tools are described on the linked page in the post... with bad formatting. Here's a better version: - midi3mus, open source replacement for midi2mus - wadwhich, determines which game a random .wad file is for - wadconvgame, attempts to convert levels from one game to another - wadconvgfx, make a PWAD for one game, containing graphics from another - spitwad, really an old tool by John Carmack, newly added to xwadtools midi3mus came from this forum BTW. wadwhich, wadconvgfx, wadconvgame are mine (my fault if they suck, too). 0 Share this post Link to post
Kaiser Posted February 26, 2012 Pretty cool stuff. Wadconvgame would serve to be pretty useful for the stuff that I am trying to do. 0 Share this post Link to post
Urchlay Posted February 26, 2012 No Doom64 EX support... yet. Well, lswad can show the contents of doom64.wad, and wadext can extract raw lumps from it, that's something. wadldc actually segfaults trying to decompile a map (not surprising it doesn't work, but dumping core on bogus input is terrible behaviour). 0 Share this post Link to post