Buu342 Posted May 13, 2012 Hello. Im making a wad and i wanted to change the players skin. Now my problem is that i can change his skin using XWE, but when i do the doom marine's skin(the bots) is also changed and they look like me! Is there any way of changing my skin without changing theirs? Thanks 0 Share this post Link to post
scifista42 Posted May 23, 2012 If your wad is for ZDoom or Skulltag, you can use DECORATE to make a new player class. This class would use another sprites than normal player sprites. See article on ZDoom wiki: http://zdoom.org/wiki/Creating_new_player_classes 0 Share this post Link to post
CamtheCat Posted May 24, 2012 I think what you want is the 'translation' effect by creating a new player class in a DECORATE file in XWE. Here's an example: --------------------------------- ACTOR MarineVariant : MarineSSG { //$Category Marines Translation 2 } --------------------------------- This translates the marine's sprites to default RED color. And here's a more advanced example using DOOM's color palette to create a variety of colors. For good measure, I always use the default green color (112:127) as the color being 'translated': --------------------------------- ACTOR MarineChange : MarinePlasma { //$Category Marines Translation "112:127=201:208" } --------------------------------- This translates the marine's sprites from default GREEN color to a royal BLUE color. More information can be found here: http://zdoom.org/wiki/Translation http://zdoom.org/wiki/Palette 0 Share this post Link to post
CamtheCat Posted May 24, 2012 I think the key here is that you have to make a new player class if you want the PLAYER sprites to change. My former post made use of changing the MARINE bot sprites. But the principal is the same really in DECORATE. Instead of Marine : Marine, do this: NewPlayer : DoomPlayer Then apply the translation effect in the same way. Finally, you have to make a MAPINFO lump in XWE as well to add your new player class to a GameInfo category, like this: -------------------------------------------- GameInfo { playerclasses = "PlayerPawn", "NewPlayer" } -------------------------------------------- http://zdoom.org/wiki/MAPINFO/GameInfo_definition 0 Share this post Link to post