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printz
CRAZY DUMB ZEALOT


Posts: 8136
Registered: 06-06


Hmm, other than looking nice and interesting, I wonder what the practical use of seeing subsectors is :)

Unless maybe you have control over their placement, in order to do some obscure vanilla Doom tricks :)

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Old Post 02-17-13 17:53 #
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CodeImp
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Posts: 1495
Registered: 12-03



Xaser said:
The plugin is reeeally cool, but only when it seems to work. Larger maps (I think?) are causing an unhandled exception ("Index was out of range") when trying to fire up the viewer.

As a quick test, trying to run it on Back to Saturn X E1 MAP01 will cause the exception.



Fixed and uploaded, try downloading the plugin again.
I also changed the display rendering a bit to increase performance (it was very poor for large maps).

Old Post 02-17-13 18:57 #
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andrewj
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Impressive stuff CodeImp.

Old Post 02-18-13 00:45 #
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CodeImp
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Thanks andrewj, and sorry to steal your topic for this (it was asked here so I thought I'd put something together).

I have updated the plugin (again) with a fix that better shows the split areas. Because the area boundaries could overlap, it now also takes into account all the previous splits when drawing the visual representation of the "left" and "right" areas.
http://www.doombuilder.com/plugins/nodesviewer.zip

http://www.codeimp.com/temp/nodesviewer2.png

Old Post 02-18-13 18:17 #
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