Archvile
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Reinchards high resolution textures and sprites - demo available
Pages (25): « First ... « 17 18 19 [20] 21 22 23 » ... Last »  
Author
All times are GMT. The time now is 00:52. Post New Thread    Post A Reply
Nomad
Not dumb enough to get a custom title


Posts: 2583
Registered: 04-04


My vote goes to #4 for the light flat.

Also brown144 looks great, but I agree maybe a little too much green to look like the original.

Old Post 11-10-12 20:25 #
Nomad is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Reinchard666
Member


Posts: 350
Registered: 05-08


Here's new version:

http://i.imgur.com/bDTKo.jpg

Old Post 11-11-12 15:42 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Enjay
ASK ME ABOUT FOOTBALL / STEAM / DEAD CELEBRITIES / THE BLAIR WITCH PROJECT


Posts: 6311
Registered: 12-00


Much better.

BROWN144 has always been a bit of an odd texture IMO because of its poor vertical tiling but I'd say that you've got it about right.

Old Post 11-12-12 17:57 #
Enjay is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Kappes Buur
Forum Regular


Posts: 797
Registered: 11-02


I like the overall colouring. But, when tiled, it is too regular:

http://i.imgur.com/zIeYV.png

Old Post 11-12-12 18:27 #
Kappes Buur is offline Profile || Blog || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Enjay
ASK ME ABOUT FOOTBALL / STEAM / DEAD CELEBRITIES / THE BLAIR WITCH PROJECT


Posts: 6311
Registered: 12-00


True but...
http://i.imgur.com/zIeYV.png
http://i.imgur.com/EQX4q.png
It's not much better in the original.

Perhaps the long dark vertical mark could be made less obvious though.

Old Post 11-12-12 20:40 #
Enjay is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Reinchard666
Member


Posts: 350
Registered: 05-08


Version I'm post above is not tiled yet, but as Enjay say - this is really odd texture. I'm not satisfied with the color - my texture have too much different feeling when I look at it in game. Original one is simply copy-paste work and this is main problem with high resolution version.

Old Post 11-12-12 21:11 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Reinchard666
Member


Posts: 350
Registered: 05-08


I decide to upload first demo of my textures. This file contain all textures and flats for E1M1 Hangar and few textures from other E1 levels. There are some textures that I don't show on this forum and there is some placeholders and unfinished ones (I don't have much time for now, so I decide to share this in that form). Play with it and give me some constructive criticism.

E1M1 textures pack demo:
http://www.filedropper.com/rtextures

Just unzip the textures and flats folders to your JDoom or GZDoom directory.

Old Post 11-17-12 18:14 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
DaniJ
Forum Staple


Posts: 2055
Registered: 08-03


Note that it is unnecessary to actually unzip them to the Doomsday folder (which is bad practice). Doomsday can load them just fine from within the .zip

Old Post 11-17-12 19:14 #
DaniJ is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Eris Falling
Forum Staple


Posts: 2607
Registered: 07-12



Reinchard666 said:

Just unzip the textures and flats folders to your JDoom or GZDoom directory.



Is that GZDoom specifically or does normal ZDoom work?

Old Post 11-17-12 19:26 #
Eris Falling is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Vermil
Senior Member


Posts: 1637
Registered: 03-04


Here’s my extremely critical opinion on each of the wall textures in the Demo release, looking at both the PNG's and also viewing them in game in Doomsday.

They are all very good, but I'm going to be extremely critical rather than simply saying 'this is cool' or 'this sucks', as I believe that is what you want from this Demo release.

Textures I've just put an 'X' next to, I think look ‘perfect’.

BIGDOOR2: Lot's more 'depth' and very strong shadows on this, relative to other textures.
BIGDOOR3: Lot's more 'depth' and very strong shadows on this, relative to other textures.
BRNBIGC-CK: Can a bit more 'depth' be added to the holes?
BRNBIGL-CK: Can a bit more 'depth' be added to the holes?
BRNBIGR: Can a bit more 'depth' be added to the holes?
BRNPOIS2: X
BROWN1: Looks washed out and a bit too bright.
BROWN96 : X
BROWN144: A bit bright?
BROWNGRN: X
COMPBLUE: The background and blue wires each look fine by themselves, but don't really blend together.
COMPSPAN: The gaps between each panel are too big.
COMPTALL: The gaps between each panel are too big.
COMPTILE: The grey bits don't blend with the blue bits and are a different shade of grey to the other 'COMPXX' textures.
COMPUTE2: The gaps between each panel are too big.
COMPUTE3: The gaps between each panel are too big.
DOOR3: X
DOORSTOP: Gaps between each 'pole' are larger than the original texture? There were next to no gaps between each 'pole' in the original texture? No top border. Many mappers use that border when they use this texture.
DOORTRAK: Too Bright?
EXITDOOR: Looks 'washed out'.
EXITSIGN: The grey is a bit too bright relative to the original texture. Right side unfinished. Not sold on the curved corners due to the square-ness of the Doom world.
LITE3: X
LITE4:Those shapes behind the large bottom light look very crude; I think they need to be completely redone or removed.
LITE5: X
LITEBLUE4: X
NUKE24: This texture always was a brighter green than the NUKAGE1-3 flats but given that your hi-res NUKAGE1-3 flats are darker than the originals, this stands out even more with your hi-res version.
PLANET1: X
SHAWN2: X
SKSNAKE2: Clearly unfinished. Though as a suggestion the scale is considerably bigger than the original texture.
SKY1: Taken from DHTP.
SLADPOIS: X
SLADRIP1-3: X
SLADWALL: X
STARG1: X
STARG3: X
STARGR1: X
STARGR2: X
STARTAN1: X
STARTAN2: Looks fine, but not sold on bullet holes (they don't seem 'generic' enough when the texture is used all over the place).
STARTAN3: X
STEP1: Light edges don't blend into rest of step well.
STEP6: The cracks don't look natural and are a bit too 'fine' in game.
STONE2: A bit too 'chalky' in appearance. Gaps between each stone need to be allot darker as currently
they make the bricks look like bathroom tiles.
STONE3: A bit too 'chalky' in appearance. Gaps between each stone need to be allot darker as currently
they make the bricks look like bathroom tiles. Moss looks a bit like spilled paint.
SUPPORT2: Too rusted/dirty.
TEKWALL1: Too dark to make out all the detail?
TEKWALL3: Too dark to make out all the detail?
TEKWALL4: Looks 'washed out'. The 'texture' looks a bit chalky, rather than metal.

SWITCHES; Focus is on the switches themselves, as I gave my opinion of the background textures above.

SW1-2BRCOM + SW1-2STON + SW1-2STRTN + SW1-2COMM + SW1-2DIRT:: Not sure about adding scratches and dirt to
this one, when the original was shiny. It particularly stands out against the shiny background texture of SW1-2COMM.
SW1-2BRN1 + SW1-2BROWN + SW1-2STARG: The shine on the switch is too strong.
SW1-2BRNGN: The border at the top of the switch is too thin compared to the other sides.
SW1-2COMP: The button looks a tiny little bit pasted over the top rather than part of the switch.
SW1-2SLAD + SW1-2STON2: Not sure the red light is bright enough.

Last edited by Vermil on 11-17-12 at 21:12

Old Post 11-17-12 20:55 #
Vermil is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
DooM_RO
Senior Member


Posts: 1199
Registered: 02-11


I LOVE THEM! Can't wait to see more.

Old Post 11-19-12 21:26 #
DooM_RO is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Reinchard666
Member


Posts: 350
Registered: 05-08


Thanks for review, I will take this into account in next release.
What do you think of this version of stone texture? Here next to the original based one, so you have good comparison:
http://i.imgur.com/r5iIO.jpg
Too rough?
http://i.imgur.com/LmPJp.jpg

Of course this is not final version.

And here is new exit sign:
http://i.imgur.com/FTawQ.png

Old Post 11-21-12 21:55 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Flynn Taggart
Mini-Member


Posts: 74
Registered: 10-07


I love the new stone texture. I always hated the DHTP version because of it's bad miscoloration.

Old Post 11-23-12 21:24 #
Flynn Taggart is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Vermil
Senior Member


Posts: 1637
Registered: 03-04


The intriguing thing about STONE, is working out what that middle brighter section is; worn metal bracing, a narrow block of concrete seperating two larger blocks etc etc.

Certinally, one can see that some of the marks in the larger blocks, go over the middle bit and vice versa, in the original.

Last edited by Vermil on 11-23-12 at 22:14

Old Post 11-23-12 22:08 #
Vermil is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
esselfortium
A Major Doomworld Concern


Posts: 6409
Registered: 01-02


Nice.

I think the thin horizontal strips in STONE could possibly have their contrast toned down a bit, leaning slightly closer to their gray parts than their whiter parts.

It also might be worth trying a very small bevel on the two thick stone bars, to give some subtle depth around the horizontal strips separating them. In the original texture they look kind of unrealistically pasted-on, and you might be able to improve upon that with something small enough that it's effectively unnoticeable when viewed at the original resolution.

Old Post 11-23-12 22:13 #
esselfortium is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Reinchard666
Member


Posts: 350
Registered: 05-08


New version od Stone according to your suggestions:

http://i.imgur.com/mb2jb.jpg

And Floor4_1:

http://i.imgur.com/zzTES.png

Old Post 11-25-12 11:57 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Enjay
ASK ME ABOUT FOOTBALL / STEAM / DEAD CELEBRITIES / THE BLAIR WITCH PROJECT


Posts: 6311
Registered: 12-00


Nice to see STONE actually looking like real stone. I like the new version but a very slight pinkish hint seems to have appeared in the last edit in some places. Intentional? I think it detracts from the looks-like-the-originalness of it.

Old Post 11-26-12 00:34 #
Enjay is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
esselfortium
A Major Doomworld Concern


Posts: 6409
Registered: 01-02


Thumbs up :)

Old Post 11-26-12 00:55 #
esselfortium is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Flynn Taggart
Mini-Member


Posts: 74
Registered: 10-07



Enjay said:
Nice to see STONE actually looking like real stone. I like the new version but a very slight pinkish hint seems to have appeared in the last edit in some places. Intentional? I think it detracts from the looks-like-the-originalness of it.
I haven't noticed it. Nothin a little monochrome filter probably couldn't fix, though.

Old Post 11-26-12 02:32 #
Flynn Taggart is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
DooM_RO
Senior Member


Posts: 1199
Registered: 02-11


What do you think about hiring a mapper to make a map pack specially made with your textures in mind when you finish this? Your textures are very good and I love them but I think they really accentuate the squareness of the original maps so I think a WAD made specifically with your textures in mind would do this project a lot of justice. I am still a novice mapper so I don't think I'm up for it but I thought I should share this idea with you.

Old Post 11-26-12 08:13 #
DooM_RO is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
_bruce_
Senior Member


Posts: 1207
Registered: 11-07


Amazing work - last two textures look especially fine.

Old Post 11-26-12 10:12 #
_bruce_ is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Enjay
ASK ME ABOUT FOOTBALL / STEAM / DEAD CELEBRITIES / THE BLAIR WITCH PROJECT


Posts: 6311
Registered: 12-00



Flynn Taggart said:
I haven't noticed it. Nothin a little monochrome filter probably couldn't fix, though.


Yes, I'm sure that it would be easy enough to fix.

Even though saving it as a gif will have lost something, I think this should show where the pinkish areas are:

http://i.imgur.com/U6DJc.gif

Old Post 11-26-12 19:07 #
Enjay is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Reinchard666
Member


Posts: 350
Registered: 05-08


Thanks, I'll fix it.

Old Post 11-27-12 05:50 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Reinchard666
Member


Posts: 350
Registered: 05-08


Two propositions for Metal1:
1:
http://i.imgur.com/x5BSX.jpg

2:
http://i.imgur.com/EmHjQ.jpg

http://i.imgur.com/iZZFm.jpg

Old Post 11-27-12 21:20 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Flynn Taggart
Mini-Member


Posts: 74
Registered: 10-07


2nd because it looks sharper.

Last edited by Flynn Taggart on 11-28-12 at 01:09

Old Post 11-28-12 00:00 #
Flynn Taggart is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Reinchard666
Member


Posts: 350
Registered: 05-08


I really don't like how blurry this texture is. So I decide to add some texture on it. Here's another two propositions:

1:
http://i.imgur.com/AJDPw.jpg

2:
http://i.imgur.com/WAg4b.png

I'll try to work on those brown places between the hexagons, because in that form they look unnatural.

Old Post 11-28-12 21:02 #
Reinchard666 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Eris Falling
Forum Staple


Posts: 2607
Registered: 07-12



Reinchard666 said:
I really don't like how blurry this texture is. So I decide to add some texture on it. Here's another two propositions:

(one)
(two)

I'll try to work on those brown places between the hexagons, because in that form they look unnatural.



I think in this case, the second one is better. The scraping on it looks more realistic.

Old Post 11-28-12 21:04 #
Eris Falling is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Krispy
Senior Member


Posts: 1090
Registered: 02-12



Eris Falling said:


I think in this case, the second one is better. The scraping on it looks more realistic.



Especially when you consider looking at it from all angles.

Old Post 11-29-12 00:51 #
Krispy is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Nomad
Not dumb enough to get a custom title


Posts: 2583
Registered: 04-04


I checked out the "demo" yesterday and forgot to post my thoughts. Overall it's definitely the best high res texture pack for Doom so far. Only a few things I didn't like:

The texture of the nukeage just looks like thick moss in-game, and the animation isn't very smooth. It'd probably be best to do this one closer to the original, but maybe keep the nicest of those three for people who might want to use one of them and put a warp effect on it.
STEP1 (linedef version): Needs a complete overhaul, don't like this one at all. The fake light does not look natural at all.

Old Post 12-01-12 00:57 #
Nomad is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Enjay
ASK ME ABOUT FOOTBALL / STEAM / DEAD CELEBRITIES / THE BLAIR WITCH PROJECT


Posts: 6311
Registered: 12-00


There is quite a lot of pink/purple around the green bits on the texture. Intended or a result of colour blindness?

http://i.imgur.com/7eYMq.png

Old Post 12-01-12 10:37 #
Enjay is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 00:52. Post New Thread    Post A Reply
Pages (25): « First ... « 17 18 19 [20] 21 22 23 » ... Last »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Reinchards high resolution textures and sprites - demo available

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Message Board Statistics