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Reinchard666
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Posts: 350
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I'm mapping in hires in Dawn of Reality, so I know what you talking about. I can't wait for Ascension, this models and textures are incredible (I see some of your textures in background, behind the models). Especially the model "shading" is very good, Im guess this is hand-draw shading?

Old Post Jul 27 2012 18:58 #
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NiuHaka
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Thank you and yes the textures are mostly hand/digitally painted. I do a basic baked in lighting with base colors and then paint over that to create those textures.

I've got to say, you are flying through these textures like they are nothing. I'm quite impressed. It feels like we will have the complete set before anyone can say "STOP BASTARDIZING!". Too late? Oh well. Keep on truckin my friend.

Anyways, I hope more people start doing HD textures. Eventually people will have a fantastic library of high res textures to choose from and with how easy Doomsday is to use now they will be able to just create their own libraries of textures without having to really put any thought into it. More power to the community... not that I really care about the health of the community but it makes me sound cool when I say crap like that.

Old Post Jul 27 2012 22:03 #
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Reinchard666
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UPDATE 07.08.2012

Another textures and flats:
FLOOR7_2: http://i.imgur.com/rtRUK.png


TLITE6_5: http://i.imgur.com/Xtri3.png
http://imgur.com/delete/in9skg0v1gwcPXa

FLAT20: http://i.imgur.com/iCORA.png

This one is just a proposition. I try to make some kind of mechanism, which protects the door when they hit the floor...

STEP1: http://i.imgur.com/lNqMg.png

Old Post Aug 7 2012 20:17 #
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Reinchard666
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New version of BROWN1: http://i.imgur.com/PHJ1i.jpg


DOORSTOP: http://i.imgur.com/yn6CD.png


SUPPORT2: http://i.imgur.com/5m7cx.png


COMPTILE: http://i.imgur.com/OMOIF.png

(Side panels are too bright yet)

Old Post Aug 7 2012 20:18 #
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Reinchard666
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BROWNGRN: http://i.imgur.com/oLvTk.png

(I hate this one. This is second version and its still looking very unrealistic).

Tell me what should I change. if you notice the difference in colors, you can edit this ones (I have trouble with this becouse I have little color blindness).

And ingame shots:
http://i.imgur.com/crzfl.jpg
http://i.imgur.com/S7nHC.jpg
http://i.imgur.com/W6ZE6.jpg

Old Post Aug 7 2012 20:19 #
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qoncept
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Wow, they look amazing in the game when they aren't next to the original low res textures. The only things I'd change:

The grey parts of COMPTILE like you said could be darker, but they could also use some kind of texture. They just look to flat.

The TLITES in the screenshot the ceiling could use a bit of texture too, and I think they might be better off without the glow around the lights. But these are just nitpicking and it might be because of the jpg artifacts, the screenshots look awesome.

Old Post Aug 7 2012 21:41 #
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NiuHaka
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Good work there Reinchard666. Especially that doorstop. *Yoink* taken!

Its funny. I really hate BROWNGRN too. Right now it is the strangest looking texture that i've done. I love the original but I can't seem to make something that makes any sense.

I second what qoncept said. The "plastic" panels on comptile really need some kind of texture even if its subtle.

Old Post Aug 7 2012 22:58 #
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Nomad
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STEP1 frankly looks like shit, but the rest are awesome--they really scale well despite the intricate detail! You're right about COMPTILE needing some shading in the grey part though. REALLY like the SUPPORT one.

Old Post Aug 7 2012 23:14 #
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Glaice
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I like that SKY1 :D

Old Post Aug 8 2012 04:16 #
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DooM_RO
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STEP1 needs some more work as does FLOOR7_2, you could also take a look at the Doom 3 version of the red lights in shot 3 for more inspiration(if you need it).

I also really like the new version of BROWN1, great job!

Old Post Aug 8 2012 06:52 #
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Reinchard666
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I reviewed many marble photos and I decided that this kind of marble best fit to riginal one. There are no more details in this kind of flat marble, so I think this texture is finished. I always imagine floor7_2 as a fancy, nice looking thing, some kind of decorative stuff, so I don't wamt any crackles/dirt on it. This is how its look in game:
http://i.imgur.com/oiOHf.jpg
http://i.imgur.com/J0Hs6.jpg

I redone FLAT20.
This is how it look now:
http://i.imgur.com/JgWyk.jpg
http://i.imgur.com/nSJ4g.png

Old Post Aug 8 2012 19:26 #
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Nomad
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That new FLAT20 is definitely more faithful, the other one would probably be better suited to something stylized like Ascension.

Old Post Aug 8 2012 19:30 #
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Reinchard666
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Nomad said:
the other one would probably be better suited to something stylized like Ascension.

In my opinion the first version don't fit to nothing and certainly not for Ascension :D

Old Post Aug 8 2012 20:33 #
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NiuHaka
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Nomad said:
That new FLAT20 is definitely more faithful, the other one would probably be better suited to something stylized like Ascension.

Not quite dirty enough to fit into Ascension. Just burn it and kick some dirt on it and it would fit right in.

Old Post Aug 8 2012 21:56 #
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xxbio Warfare11
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These look really cool. compblue looks the same to me though.. then again i just woke up

Old Post Aug 9 2012 18:36 #
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Maddo
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They sure do look nice. Not a huge fan of the exit door though. Keep up the good work!

Old Post Aug 11 2012 13:03 #
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_bruce_
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Great work - hard to pull it off.
Props.

Old Post Aug 11 2012 14:14 #
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Reinchard666
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I start with bigdoor2. 3d model is very carefully modeled on the original, with every detail (no bolts for now). This is only base, so there are some strange artifacts, but ignore it. Currently I'm workin on dirt and rust. Of course I will add in the future missing elements like bolts and do something with too bright stripes and very shining elements.

http://i.imgur.com/dMEOv.png

Old Post Aug 13 2012 18:40 #
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Maddo
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Wonderful.

Old Post Aug 13 2012 18:54 #
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DooM_RO
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It's VERY good.

Old Post Aug 13 2012 20:16 #
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Lüt
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Excellent start. Very true to the original.

Old Post Aug 13 2012 22:19 #
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NiuHaka
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It is looking good so far. Extremely loyal to the source. I would recommend bringing down those red hues a bit.

Old Post Aug 14 2012 04:31 #
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BloodyAcid
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I think that the indents are too strong.

Old Post Aug 14 2012 05:50 #
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Lüt
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Yeah, but I figured that's what he meant by "do something with too bright stripes and very shining elements," so I didn't say anything.

Old Post Aug 14 2012 06:03 #
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Reinchard666
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Here's another version:
http://i.imgur.com/V1rdp.jpg

Comparison with original:
http://i.imgur.com/aUfvG.jpg

http://i.imgur.com/wxb7V.jpg

Old Post Aug 14 2012 11:35 #
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NiuHaka
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Right on. I love it.

Old Post Aug 14 2012 15:24 #
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Nomad
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Looks great next to your other textures, but I think by itself it looks a little plastic-y.

Old Post Aug 14 2012 15:59 #
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Flynn Taggart
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Its great to see an accurate BIGDOOR texture. jDoom's texture pack misses a few details. But make the rust spots a little browner. And the ridges on the far sides should be darker.

Old Post Aug 15 2012 03:27 #
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Mr. T
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WOW!

Old Post Aug 15 2012 08:03 #
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Reinchard666
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Ok, I'm make some stronger shadows in few places and increase saturation on rust.
http://i.imgur.com/vZSdS.jpg

Old Post Aug 15 2012 10:28 #
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