NiuHaka
Member

Posts: 487
Registered: 06-10 |
bcwood16 said:
The tech texture looks cool, using 3D geometry to render the texture for something like that makes sense (but must be very time consuming??)
I'm curious about this too. That is one hell of a model to build. I'm only doing this kind of thing for simple things when I think it will save some time. This techwall just looks crazy.
DooM_RO said:
Speaking of Ascension, how is the progress?It's been a while since you've last posted about it. I'm not sure if I've already said this but do you plan to first remake all the assets of E1M1 for some sort of alpha and then the rest of E1? Not only you will recieve feedback from someone other than your team but in case you abandon the project we will at least have something playable and I am REALLY anticipating your mod!
Progress is, as I like to say, comfortably slow. We are finishing up e1 monsters here and textures move along quite quickly when I actually spend some quality time on them. I'm not very interested in receiving C.C. from the community right now, although I do have something i'll be posting this summer. You don't have to worry about the project being abandoned at the moment because I am quite invested. Our website has recently changed and is going through quite a bit of construction but you can head over there to catch some hints at what we will be showcasing.
DooM_RO said:
One more thing. I'm not trying to tell you guys what to do but since both of you have similar projects, wouldn't it be cool if you joined forces?
I would be lying if I said I hadn't thought the same thing but he is currently working on textures we have already completed (star textures) or are already working on (tekwall4) and I want to see them finished.
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