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Mr. T
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The new one is perfect, that is what it should look like. Funky future plastic.

Old Post Jul 2 2012 12:09 #
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DooM_RO
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Those batteries should be a bit brighter.

Old Post Jul 2 2012 13:17 #
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schwerpunk
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Reinchard666 said:
New version, this time is more plastic then concrete.

http://img269.imageshack.us/img269/4581/stargr2official2a.png

The latest one really looks like a cheap plastic mould - it looks good. Be interesting to see how well it translates in-game.

Old Post Jul 2 2012 17:33 #
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Reinchard666
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Thanks for good suggestions. This is the latest and maybe final version of STARGR2.


Miniature:



And first try with rest of textures by StarStruct, Inc...

STARTAN1:


STARGR1:


STARTAN3: (very rough version)

Old Post Jul 2 2012 17:58 #
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Nomad
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These all look fantastic.

Old Post Jul 2 2012 19:14 #
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Reinchard666
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Thanks

And ingame shots:




Old Post Jul 2 2012 19:20 #
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Nomad
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The textures are definitely looking good enough that they look terrible on classic Doom architecture. Might have to see them in a map where more care has been taken with texture alignment :)

Old Post Jul 2 2012 19:23 #
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DooM_RO
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THEY ARE PERFECT!

EDIT: Are you still planning to make custom recolors of your textures for modding purposes?I would really like to see a gray version of your previous texture.

Last edited by DooM_RO on Jul 2 2012 at 20:29

Old Post Jul 2 2012 20:14 #
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ducon
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The second screenshot looks fuzzy, even if it’s not fuzzy.

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Old Post Jul 3 2012 08:45 #
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Xuppox
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These textures look amazing especially the TEKWALL. Keep up the great work man!

Also the quality of these textures reminds me of this:

Old Post Jul 3 2012 11:57 #
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Reinchard666
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DooM_RO said:
THEY ARE PERFECT!

EDIT: Are you still planning to make custom recolors of your textures for modding purposes?I would really like to see a gray version of your previous texture.

Yes, when I finish I can make some variations.
During a break from star textures I start with brown1. Original texture look to me like taken from photo of real wall (maybe this rectangular things in the upper part was hide some kind of water outlet or something, this would explain water stains below their).This is only test version.

Old Post Jul 3 2012 22:15 #
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Nomad
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Actually I think those rectangles are supposed to be embossed OUT of the wall.

Old Post Jul 3 2012 22:40 #
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Marnetmar
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I am monitoring this thread.

Old Post Jul 3 2012 22:49 #
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Enjay
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Nomad said:
Actually I think those rectangles are supposed to be embossed OUT of the wall.

Yes, I thik they are - and they look like it on Reinchard's to me (though I can force myself to see them going inwards too). They are too faint ATM but the texture is in its early stages. I'm sure they will be improved.

Old Post Jul 3 2012 22:53 #
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StevieCybernetik
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This is absolutely amazing work ._.

Old Post Jul 4 2012 02:42 #
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KuriKai
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Have you thought about adding shinemaps to the textures?

Old Post Jul 4 2012 05:28 #
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Reinchard666
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KuriKai said:
Have you thought about adding shinemaps to the textures?

Sorry but I don't even know that some Doom ports are using shinemaps (is this something similar to specular map?).

And I know, this rectangular things must be outside and their are, but this is only test.

Old Post Jul 4 2012 05:42 #
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Marnetmar
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Please don't do any of the fancy shinemap/lightmap stuff. It always looks like crap in the end.

Old Post Jul 4 2012 05:48 #
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tempun
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Marnetmar said:
Please don't do any of the fancy shinemap/lightmap stuff. It always looks like crap in the end.

Only in ports which don't support them.

Old Post Jul 4 2012 07:22 #
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Ed
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These look very nice. Would you mind taking some shots of them in use with a pwad that has texture alignment / structure based around the texture in mind?

I don't want to come across as a nag - It's just been close to a decade since the hi-res option has been available and these are some of the nicest ones I've seen. Keep up the good work!

Old Post Jul 4 2012 08:24 #
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Vermil
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I think the STARx and BROWNx textures need lot's more shadowing IMO. Or maybe just the gamma of the screenshots is high?

Last edited by Vermil on Jul 4 2012 at 08:42

Old Post Jul 4 2012 08:36 #
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DooM_RO
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Hey, I was thinking: why not remake all the textures in E1M1 first and then have a small demo so that we can see how these textures actually fit together?

Old Post Jul 4 2012 12:20 #
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Reinchard666
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Maybe I'll try.
Heres new version of BROWN1 with comparison to the original and ingame shots.











I need to work on the upper part. There must be a small gap on the top.

Old Post Jul 4 2012 18:56 #
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Krispy
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I like the cracking mortar. Looking really nice.

Old Post Jul 4 2012 20:31 #
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Antroid
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BROWN1 is just about my favorite texture from doom and as such i'm a bit more defensive of it than usual. Your texture is great, but it looks a bit flat compared to the original, even though the geometry it's depicting is probably supposed to be more or less flat... But if you look at the thumbnails side by side, you should see the lack of shading on the bottoms of the two halves.

Old Post Jul 5 2012 19:11 #
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Reinchard666
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I'll try reduce the shadows in BROWN1. Today I start with EXITDOOR. Here is first part, without the background (I know, some parts are in little wrong position).

Old Post Jul 5 2012 23:09 #
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NiuHaka
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Reinchard666 said:
I'll try reduce the shadows in BROWN1. Today I start with EXITDOOR. Here is first part, without the background (I know, some parts are in little wrong position).

Nice start. I'm loving it already.

Old Post Jul 5 2012 23:37 #
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schwerpunk
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Wow, that's really interesting. I never actually thought of EXITDOOR as anything but a cool door-like thing.

Old Post Jul 6 2012 00:59 #
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bcwood16
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Never really understood what EXITDOOR actually is.....well obviously a door you exit through BUT is it some kind of air lock?

Its a great start so far though :)

Old Post Jul 6 2012 09:42 #
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Tango
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the huge version of brown1 looks awesome, with the wall chipping away and all that. bravo

Old Post Jul 6 2012 09:53 #
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