Reinchard666
Member
Posts: 324
Registered: 05-08 |
The blurry effect of screenshots must be caused by my resolution settings or something. On my monitor everything look sharp, but when I look at my posts in my work, where I have smaller monitor, then I see some parts are blurry.
Anyway I'm make some test with flats to see how whole thing will look together. I was inspired a debate from thread "Anything to make DOOM a little bit newer?!". I agree with the opinion that highres stuff don't feet well in classic maps on Doom engine. But I think if textures are made correctly and very similar to his originals, there are still Doomish feeling in game. I always imagined correct hires textures for Doom this way - if you are far from a wall, there texture look like original, but if you come closer, then you see sharp shapes and new details instead of pixels. Anyway here's my quick test. Flats are in progress, so I know there are far away from perfect. But in my opinion this still look very similar to Classic Doom and have Doom feeling. Maybe I'm wrong.
http://i.imgur.com/2FriK.jpg
And about the comp texture there is not done yet, but I think there is no reason to change them to look more futuristic then original.
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