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saifi
Junior Member


Posts: 201
Registered: 05-09


good evening everyone;
I recently downloaded high quality texture pack for doom, so that I can use it for a new project, I used XWE to include it into my map, but the thing is nothing happened. The textures are high resolution of original doom textures, and I have been using XWE for ages, what went wrong? Is there a certain marker to identify HQ images in any wad?
--thanx--

Old Post 08-24-12 10:08 #
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GreyGhost
Why don't I have a custom title by now?!


Posts: 8660
Registered: 01-08


Have you tried placing them between HI_START/HI_END markers?

Old Post 08-24-12 11:10 #
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saifi
Junior Member


Posts: 201
Registered: 05-09


ok, I tried to, but the textures still are in grey:

HI_START
tex1
tex2
tex3
HI_END

did I miss something?

Last edited by saifi on 11-17-12 at 09:54

Old Post 08-24-12 12:26 #
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saifi
Junior Member


Posts: 201
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or there's definition for that?

Old Post 11-17-12 09:55 #
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gruntkiller4000
Warming Up


Posts: 28
Registered: 01-12


Well, the way I know of is to make a PK3 file. Then add folders like /PATCHES, /FLATS, /GRAPHICS and insert your high quality texture there. Make sure you include your high quality texture in the file (if your using GZDoom).

Old Post 11-17-12 12:10 #
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MasterofJKD
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What map format are you mapping in? Also don't use XWE its terrible use Slade.

Old Post 11-17-12 13:26 #
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saifi
Junior Member


Posts: 201
Registered: 05-09



MasterofJKD said:
What map format are you mapping in? Also don't use XWE its terrible use Slade.

I'm using normal doom not in hexen format and i am using xwe.

Old Post 11-17-12 14:09 #
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