Gez
Why don't I have a custom title by now?!
Posts: 9159
Registered: 07-07 |
Yeah, you'd have to bake lighting in the floor textures, making it kinda tedious.
To represent architecture, though, it's not bad. You can create a scaled-down city that will become a large metropolis looming in the distance.
It's also possible to have a sky in the skybox, which will then use the sky texture. I've used that effect for a Void-style map. The sky texture is a warping nebula, and the skybox contains custom spawner actors that randomly create various stars and particles with alpha transparency.
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