ReX
Senior Member
Posts: 1732
Registered: 05-00 |
Vendetta said:
Can someone explain to me how I would go about replacing the chaingun with the uzi from Hacx?
There are 3 sets of graphics you will need to replace:
1. The "pick-up" sprite. This is the graphic of the weapon as it sits on the ground.
2. The "heads up display" (HUD) sprites. This is what you see when you've selected a weapon and fire it.
3. The muzzle flash sprites. In DooM/2 these are custom offset (i.e., x- and y-axis position) to fit the chaingun. The uzi muzzle flash sprites from HACX are properly offset for the weapon, and the offset will likely be copied over when you insert the graphics into your DooM wad, but just make sure.
You'll need a utility such as Slade, which is currently supported, or XWE, which is not supported any more. [This is a tutorial on replacing textures, but it can just as easily be used for replacing sprites.]
The best way to do a simple replacement is to use one of these utilities to open up HACX, find your graphics, save them into a folder on your computer, rename them to those of the chaingun graphics in DooM, then insert them into your wad using the same utility between the markers [SS_START] and [SS_END].
You'll also need to replace the sounds. Slade and XWE can be used for this task too.
[EDIT: If your custom wad (known as a PWAD) is for DooM.exe or DooM2.exe (i.e., not one of the so-called limit-removing source ports) you will not be able to do a simple replacement. Sprite lumps and flats cannot be added or replaced via pwads unless they ALL are. That is, ALL sprites' lumps must be located in a single wad file, and ALL flats' lumps must be in a single wad file. (From Matt Fell's Unofficial DooM Specs.) It is illegal to include original DooM graphics in a PWAD, but you can use DeHacked to "append" the sprites from DooM/2.wad, without breaching any copyrights. Alternatively, you can simply require the use of a source port that allows insertion of custom sprite graphics, in which case you won't need DeHacked; a simple graphics replacement will work.]
Last edited by ReX on 09-27-12 at 14:27
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