scifista42
Member

Posts: 271
Registered: 05-12 |
I'm making a map using Doom Builder 2. Normally, while editing in classic mode, the floor textures of sectors are showed. But, if the sector brightness is 64 or lower, plain black color is rendered instead of floor texture. Also in visual mode, you cannot see floor and ceiling textures and even wall textures in dark sectors - again, just plain black is rendered. This behaviour never bothered me before, but now I want to make a large, complicated and very dark underground complex and it's terrible when I cannot see the textures.
Is there any way how to override this behaviour? I have tried to change values in Preferences->Appearance->Texture And Flat Brightness, and it didn't help. All sectors became brighter, but those with brightness lower than 64 remained black. I can partially solve the problem in visual mode by toggling the full brightness mode, but there's still the classic mode.
Any help, please?
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