Doom Comic
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > Dark sectors in Doom Builder 2
 
Author
All times are GMT. The time now is 22:24. Post New Thread    Post A Reply
scifista42
Senior Member


Posts: 2354
Registered: 05-12


I'm making a map using Doom Builder 2. Normally, while editing in classic mode, the floor textures of sectors are showed. But, if the sector brightness is 64 or lower, plain black color is rendered instead of floor texture. Also in visual mode, you cannot see floor and ceiling textures and even wall textures in dark sectors - again, just plain black is rendered. This behaviour never bothered me before, but now I want to make a large, complicated and very dark underground complex and it's terrible when I cannot see the textures.

Is there any way how to override this behaviour? I have tried to change values in Preferences->Appearance->Texture And Flat Brightness, and it didn't help. All sectors became brighter, but those with brightness lower than 64 remained black. I can partially solve the problem in visual mode by toggling the full brightness mode, but there's still the classic mode.

Any help, please?

Old Post 09-28-12 11:15 #
scifista42 is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Obsidian
Forum Staple


Posts: 2649
Registered: 05-12


If you press B in Visual Mode you can see your map without lighting effects -quite useful for editing. It also makes your map look boring as heck. X-D Just press B again to turn it off.

Old Post 09-28-12 12:07 #
Obsidian is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
scifista42
Senior Member


Posts: 2354
Registered: 05-12


Yes, I know, that's what I meant when I said "I can partially solve the problem in visual mode by toggling the full brightness mode". I don't mind the full brightness when editing (at least not as much as seeing plain black walls -_-), but still, there must be a better solution that I'm unable to figure out. Thanks anyway.

Old Post 09-28-12 13:06 #
scifista42 is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Gez
Why don't I have a custom title by now?!


Posts: 11231
Registered: 07-07


Doom itself gets extremely dark once you go below 96 lighting. Test your map with a software renderer if you aren't already. 64 is basically as good as jet black.

Old Post 09-28-12 13:11 #
Gez is online now Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
scifista42
Senior Member


Posts: 2354
Registered: 05-12


Before I posted this thread, I tested my map with both hardware and software renderers. In software it was dark enough, but in hardware not. I really need the area to be so dark that player cannot see anything (almost).

So, Gez didn't answer directly to my question and rather discourages me from my intention. I already experienced this before and it usually means that my problem has no solution. Am I right? :p (no offence)

Old Post 09-28-12 14:14 #
scifista42 is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Gez
Why don't I have a custom title by now?!


Posts: 11231
Registered: 07-07


Well, the problem is that it's not dark enough in OpenGL, right?

You can mitigate this a bit. If you have a MAPINFO lump, add
code:
lightmode = 2

to your map definition. That'll take care of GZDoom at least, which will then use a lighting mode as close as possible to emulating vanilla Doom's light model.

Old Post 09-28-12 14:27 #
Gez is online now Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
scifista42
Senior Member


Posts: 2354
Registered: 05-12



Gez said:
Well, the problem is that it's not dark enough in OpenGL, right?


No. The problem is that Doom Builder 2 (both classic and visual mode) don't show textures in sectors with low brightness.

Thanks for your suggestion, but the map will be my contribution to Doom 2 in name only project, which is vanilla compatible, so I cannot use it. (Yes, I know, I don't have to be interested in hardware renderer then, but anyway, I would like to know how to solve the above-mentioned problem.)

Old Post 09-28-12 14:38 #
scifista42 is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Gez
Why don't I have a custom title by now?!


Posts: 11231
Registered: 07-07



scifista42 said:
No. The problem is that Doom Builder 2 (both classic and visual mode) don't show textures in sectors with low brightness.

It's most probably to emulate just how dark it'll look in the actual game.


scifista42 said:
which is vanilla compatible, so I cannot use it.

I can assure you that a ZMAPINFO lump in a WAD will not make it vanilla-incompatible.

Old Post 09-28-12 15:27 #
Gez is online now Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
scifista42
Senior Member


Posts: 2354
Registered: 05-12



Gez said:

I can assure you that a ZMAPINFO lump in a WAD will not make it vanilla-incompatible.


Okay, thank you, but I will not use it. Because, if nothing else, it's at least unusual if a vanilla megawad (with maps from many authors) must contain a ZMAPINFO lump just because one map needs to modify lighting in OpenGL.

And now back to the topic:

Gez said:

It's most probably to emulate just how dark it'll look in the actual game.


YES! And all I need is to turn this behaviour off. Is there a way?

Old Post 09-29-12 22:30 #
scifista42 is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 22:24. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > Dark sectors in Doom Builder 2

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.