Demon_Collector Posted October 1, 2012 I don't understand can someone give me some instructions and guidelines? 0 Share this post Link to post
SyntherAugustus Posted October 1, 2012 http://zdoom.org/wiki/Sector_Set3dFloor 0 Share this post Link to post
hawkwind Posted October 1, 2012 Since no particular source port was mentioned ... http://www.md2.sitters-electronics.nl/tut_floor.html ... for Risen3D 0 Share this post Link to post
Obsidian Posted October 1, 2012 For future reference: Click. This is where I learned how to do specific mapping tricks, and should hopefully help you as well. That way you won't need to ask. =D 0 Share this post Link to post
PhantomTMac Posted October 15, 2012 The Doom Builder LineDef action is 160. The old Doombuilder doesn't have this action, but typing in 160 will still work. Argument 1: Sector Tag Argument 2: Whether the floor is solid or not Argument 4: Transparency 3D floors work very similarly to Transfer Heights, being that you have to make a separate sector with the 3D floor's height and textures with a sector tag to wherever you're 3D floor will be located. It's pretty confusing at first, but there are guides online that will help a lot! 0 Share this post Link to post
Krispy Posted October 20, 2012 joe-ilya said:could you say what you use? Look at his title first. 0 Share this post Link to post
joe-ilya Posted October 27, 2012 Krispy said:Look at his title first. you mean to say that doom builder is the only builder can make 3d floors? 0 Share this post Link to post
PhantomTMac Posted October 27, 2012 joe-ilya said:you mean to say that doom builder is the only builder can make 3d floors? No, he's saying that the original thread poster has been banned. 0 Share this post Link to post