Sarge
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > How to release maps with texture packs?
 
Author
All times are GMT. The time now is 08:53. Post New Thread    Post A Reply
Korshun
Newbie


Posts: 9
Registered: 06-12


Hello.

How are wads released when they use texture packs? In case of a project with a predefined texture pack it is clear but it is not clear in other cases.

Say if I make a map that uses only like 10% of a texture pack, what do I do? Copy the unused 90% of the texture pack? Manually and tediously delete unused textures? And what if there is a lot of them?

Old Post 10-02-12 16:46 #
Korshun is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
Phendrena
Junior Member


Posts: 181
Registered: 09-12


Not that this helps with you question, but I was also curious about the same thing. Is there a utility out there that will scan a wad and strip out textures and patches that aren't used???

Old Post 10-02-12 22:08 #
Phendrena is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit || Quote
A.Gamma
Junior Member


Posts: 243
Registered: 08-09


You can do this with Slade 3, open your wad and then go to:
Archive -> Maintenance.
There you should see the remove options.

Old Post 10-02-12 22:19 #
A.Gamma is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
Kappes Buur
Forum Regular


Posts: 894
Registered: 11-02


Except this doesn't work for textures between TX_ markers.

Old Post 10-03-12 00:16 #
Kappes Buur is offline Profile || Blog || Search || Add Buddy IP || Edit || Quote
Krispy
Senior Member


Posts: 1194
Registered: 02-12


Or you could do what I did here and just require that people load it with another wad that includes those textures. But as no one downloaded it maybe that's too inconvenient. /bitchin'

Old Post 10-03-12 00:27 #
Krispy is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit || Quote
Phendrena
Junior Member


Posts: 181
Registered: 09-12



A.Gamma said:
You can do this with Slade 3, open your wad and then go to:
Archive -> Maintenance.
There you should see the remove options.

Cool! I've not done much with Slade3 other than importing some extra textures in my wad and didn't realise that option was there. Great stuff!!

Dave

Old Post 10-03-12 01:11 #
Phendrena is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit || Quote
Korshun
Newbie


Posts: 9
Registered: 06-12



Phendrena said:
Not that this helps with you question, but I was also curious about the same thing. Is there a utility out there that will scan a wad and strip out textures and patches that aren't used???
Long ago I tried to make one (command line dedicated utility) and failed/got bored. But I did plan animated texture support from the start :).


Krispy said:
Or you could do what I did here and just require that people load it with another wad that includes those textures. But as no one downloaded it maybe that's too inconvenient. /bitchin'
I have never seen a wad require external texture packs before cc4-tex.wad showed up :).


A.Gamma said:
You can do this with Slade 3, open your wad and then go to:
Archive -> Maintenance.

Wow. Didn't know. It is like in 50% of cases when someone asks "how do I do that with wads" the answer is "use SLADE3" :).

Old Post 10-03-12 12:01 #
Korshun is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
hex11
Senior Member


Posts: 2237
Registered: 09-09



Korshun said:
Long ago I tried to make one (command line dedicated utility) and failed/got bored. But I did plan animated texture support from the start :).



Sounds like you were trying to do it the hard way (from scratch). I'd have written a simple script (or even a perl one-liner, heh) that pipes together and manipulates the output from several xwadtools programs (wadldc, deutex). That's the Unix way - it may not look as pretty as a GUI, but to me it's much more beautiful. :-)

Old Post 10-03-12 13:00 #
hex11 is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
Memfis
Forum Spammer


Posts: 5796
Registered: 04-07



A.Gamma said:
You can do this with Slade 3, open your wad and then go to:
Archive -> Maintenance.
There you should see the remove options.


I tried to do this with my latest wad but it said "removed 0 patches and 0 entries" even though I'm pretty sure that there are a lot of unused textures (for example, "AKIRA"). What am I doing wrong?

Old Post 12-28-12 14:55 #
Memfis is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
tempun
Member


Posts: 597
Registered: 08-09



Memfis said:

I tried to do this with my latest wad but it said "removed 0 patches and 0 entries" even though I'm pretty sure that there are a lot of unused textures (for example, "AKIRA"). What am I doing wrong?

Must remove unused textures first. Check the list of textures, though; I don't think SLADE3 unused textures removal tool knows about skies or animations.

Old Post 12-28-12 18:15 #
tempun is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
Memfis
Forum Spammer


Posts: 5796
Registered: 04-07


Oh, so it's not a magical button that does everything for you? :( I thought it would scan through all levels, see which textures are used and delete everything else. I think I'll just release the wad as is then, don't want to bother with this...

Old Post 12-28-12 19:14 #
Memfis is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
GreyGhost
Why don't I have a custom title by now?!


Posts: 8827
Registered: 01-08



Memfis said:
Oh, so it's not a magical button that does everything for you? :(
No, it's a bit more involved than that.

What I did was to first remove unused textures (don't untick any), followed by patches and flats. That unfortunately results in a pruned PNAMES lump, which some ports simply won't abide, so I created a temporary wad and (with some shuffling of lumps back and forth) used that to repair the PNAMES lump and create a smaller TEXTURE2 lump for kuchitzu.wad.

Try this - I don't think I've broken anything.

Old Post 12-29-12 04:24 #
GreyGhost is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
esselfortium
A Major Doomworld Concern


Posts: 6636
Registered: 01-02



Memfis said:
Oh, so it's not a magical button that does everything for you? :( I thought it would scan through all levels, see which textures are used and delete everything else. I think I'll just release the wad as is then, don't want to bother with this...

It only takes a few minutes.

I used it for BTSX E1... I didn't have to do any PNAMES repair like GreyGhost mentioned, and no one has mentioned any issues with loading it. I did, however, have to put a dummy room in MAP24 containing every type of switch because Doom was choking if some of those weren't present. You should be able to just directly reuse my switch room for the same purpose, as long as you swap out any other (non-switch) textures for ones that are actually in your wad.

Old Post 12-29-12 05:24 #
esselfortium is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit || Quote
Memfis
Forum Spammer


Posts: 5796
Registered: 04-07


Thank you GreyGhost!

esselfortium said:
It only takes a few minutes.

Uh, can you describe the process then? How do you know which textures to delete, do you go through all levels and write down the name of every used texture? Sounds more like it would take at least a few hours to clean BtSX this way.

Old Post 12-29-12 12:14 #
Memfis is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
All times are GMT. The time now is 08:53. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > How to release maps with texture packs?

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.