DOOMSLAYER
Mini-Member

Posts: 88
Registered: 09-12 |
Gez said:
You can get SLADE 3 from here too, which is useful when Mancubus.net is down. (Which unfortunately is quite frequent these days...)
To replace music in a map, you have two broad options. The first is to simply name your music the same as the music that plays in that map.
For Doom II, the names are those:
MAP01 d_runnin
MAP02 d_stalks
MAP03 d_countd
MAP04 d_betwee
MAP05 d_doom
MAP06 d_the_da
MAP07 d_shawn
MAP08 d_ddtblu
MAP09 d_in_cit
MAP10 d_dead
MAP11 d_stlks2
MAP12 d_theda2
MAP13 d_doom2
MAP14 d_ddtbl2
MAP15 d_runni2
MAP16 d_dead2
MAP17 d_stlks3
MAP18 d_romero
MAP19 d_shawn2
MAP20 d_messag
MAP21 d_count2
MAP22 d_ddtbl3
MAP24 d_theda3
MAP25 d_adrian
MAP26 d_messg2
MAP27 d_romer2
MAP28 d_tense
MAP29 d_shawn3
MAP30 d_openin
MAP31 d_evil
MAP32 d_ultima
Title music d_dm2ttl
Intermission music (stats screen) d_dm2int
Intermission music (text screen) d_read_m
Endgame music (cast call) d_evil (same as MAP31)
The other option is to change the level's properties with a MAPINFO lump. Then you can give it the name you want; but it'll only work in source ports that support MAPINFO.
Another possibility is to use MUSINFO and music changer things in your map; but again, that limits to a few source ports that support such a feature.
(Links provided to the ZDoom wiki. The general Doom wiki is hosted by Mancubus.net and likewise down at the moment.)
That's not ZDoom specific to ZDoom; this cheat code is present in the original Doom exe as well.
However, what ZDoom has is a console command, changemus, which can be used to change to any sort of music lump. For example, you can type changemus d_read_m in the console, and you'll get the text screen music, which is not possible via idmus.
Thanks friend, I had to leave for work but will try when I get back to my laptop.
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"There is a secret song at the center of the world, and its sound is like razors through flesh. I'm here to turn up the volume."-Hellraiser III
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