Demon
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > Boom "all features" test map?
 
Author
All times are GMT. The time now is 21:38. Post New Thread    Post A Reply
Maes
I like big butts!


Posts: 12236
Registered: 07-06


I wonder if there's a ready-made "proof of concept" test map or set of maps that explicitly uses all Boom features, for testing purposes. It would come in handy when adding Boom compatibility to my Doom port...

Old Post 10-11-12 08:19 #
Maes is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
GreyGhost
Why don't I have a custom title by now?!


Posts: 8570
Registered: 01-08


Can't think of anything along those lines, apart from Jim Flynn's example wad.

Old Post 10-11-12 08:30 #
GreyGhost is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Maes
I like big butts!


Posts: 12236
Registered: 07-06


That will go a long way, thanks. :-)

Old Post 10-11-12 08:35 #
Maes is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Quasar
Moderator


Posts: 5952
Registered: 08-00


BOOMEDIT's not close to exhaustive, mainly cuz it's impossible to test all 24000 or so parameterized line types in one map ;) Fortunately the truly distinct number of effects that can be accomplished through them is significantly smaller than that (probably somewhere in the neighborhood of 16). However, BOOMEDIT doesn't even manage to test all of those, for if it HAD, they'd have noticed the accidentally omitted support for the documented ability to have walk-over generalized crusher types...

Old Post 10-11-12 15:08 #
Quasar is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Maes
I like big butts!


Posts: 12236
Registered: 07-06


Speaking of "all possible combinations", has there ever been a stress test of Boom Compatible ports, including the original Boom itself? Who assures us that even it can handle all -theoretically possible- combinations without ill effects?

Or is it something that can only be shaped through years of playtasting and incremental corrections?

Old Post 10-11-12 17:13 #
Maes is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Gez
Why don't I have a custom title by now?!


Posts: 10989
Registered: 07-07



Maes said:
Speaking of "all possible combinations", has there ever been a stress test of Boom Compatible ports, including the original Boom itself?


Probably not. Another thing that would have been caught then.

Old Post 10-11-12 17:56 #
Gez is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 21:38. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > Boom "all features" test map?

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.