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Sonic SG
Warming Up


Posts: 10
Registered: 07-11


Sometimes my edited weapon sprites won't show up, the changes that is.

I changed the chaingun sprite to a edited ripper sprite from DN3d, its in png format. i give it the correct name (CHGGA0, etc) then i save my wad.
http://imageshack.us/scaled/landing/109/gtgt.png

When i play my wad the sprite looks like the normal Doom chaingun. This happens with other weapon sprites i edit too.

Whats going on?

Old Post 10-13-12 02:37 #
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Xane123
Junior Member


Posts: 109
Registered: 09-10


Your weapon sprites aren't inbetween S_START and S_END markers. Make a new entry (marker) named "S_START" before the sprites, and "S_END" after them.

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Old Post 10-13-12 02:46 #
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PhantomTMac
Junior Member


Posts: 128
Registered: 10-12


Also, I'm not sure if it makes a huge difference, but you could always play it safe and convert those PNG's into graphics, in case there is an engine that doesn't like PNG's, although I haven't come across one.

Just a thought.

Old Post 10-15-12 05:43 #
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GreyGhost
Why don't I have a custom title by now?!


Posts: 8765
Registered: 01-08


Depending on where the files are being saved, it could be an access rights issue that's preventing the modified wads from being used.

Old Post 10-15-12 10:47 #
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Xane123
Junior Member


Posts: 109
Registered: 09-10


@PhantomTMac Good point. If it isn't a ZDoom-based port, it probably won't take any PNGs.

@GreyGhost I use GZDoom, so this could vary, but mine could use an IWAD from Program Files (which is so protected). What ports do you think run into read-write access problems that could stop the custom WAD from being loaded?

Also, based on the presence of "SNDINFO, Sonic SG probably is using ZDoom, so the PNGs might not be the problem at all, just the markers.

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Old Post 10-15-12 17:07 #
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PhantomTMac
Junior Member


Posts: 128
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Agreed. Make sure that when inserting sprites, they are in between S_START and S _END. Also, Flats: F_START and F_END. Patches: P_START and P_END. All other files can be pretty much scattered, unless you are using hires flats and patches, which would fall between HI_START and HI_END.

Old Post 10-15-12 17:36 #
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GreyGhost
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Xane123 said:
@GreyGhost I use GZDoom, so this could vary, but mine could use an IWAD from Program Files (which is so protected). What ports do you think run into read-write access problems that could stop the custom WAD from being loaded?
The IWAD shouldn't be a problem though any wads you're working on should be moved from Program Files to Documents, to make sure you have full read/write access. That issue isn't port-specific, it's just the way Vista and Win 7 enforce access rights in the Program Files folders.

Old Post 10-16-12 06:20 #
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Xane123
Junior Member


Posts: 109
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@GreyGhost I know this topic wasn't originally for me, but oh well; Of course, all my WADs are in a non-Program Files folder although I think the IWAD is in Program Files. I probably will move that somewhere else. I guess now all we have to do is wait for Sonic SG to get back to us to see if what we all are answering is true.

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Old Post 10-16-12 10:05 #
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