Fenriswolf
Junior Member

Posts: 206
Registered: 06-08 |
Phendrena said:
I'm curious as to why you want to specify a keymap anyway?? If I was going to play your wad then I'd want to use my own keymapping config. As for PAD_Y that sounds like it's a joypad button.
Why don't you just remap the keys directly in ZDoom when you start the game?? Surely it's easier as you can clear and remap as you want.
Dave
OPk, so I'll explain why I want to achieve this: I made a little stand-alone-game using ZDoom. Since this runs as ZDoom-Heretic, there is no jumping possible by default. now since i passed this wad file to a few games with a copy of zdoom, many of them came to me with questions like: " know i have to jump in this situation, but it is not possible..." and so on. Of course I could say everyone of them: "you have to select a jump key under Options => Customize Controls" - but I think this is a bit dull, because it is practically a stand-alone-game using ZDoom engine, so I think if you are starting the game you should immidiately be able to control the player figure like it is required and you should not be forced to set new controls before you are playing the game. and as I know the people I gave the wad file I know many of them won't read the readme so there will be lots of confusion concerning this thing. So I think, it would just be the best to preset a key for jumping, If someone wants to change it, he can do so later on but it should be possible without any editing.
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