Dragonsbrethren
Senior Member

Posts: 1457
Registered: 03-09 |
When you're making an id-style map, all that impressive automated complex sector splitting functionality is completely unneeded. You just need the basic stuff that DB1 handles perfectly well. Regardless, DB2 tries to help, even on normal sector splits, by automatically aligning textures. I'm not kidding when I say I spend more time unaligning textures than I spend aligning them in an id style map, even my normal maps. Thankfully CodeImp added an option to prevent this from happening when you insert vertices, but it still does it when a newly drawn sector splits a line. (You can quickly clear all texture offsets with ctrl + A, ctrl + 1/2, and zeroing them out, but that means any manual alignment you've done is also lost, so you still need to go through and deselect individual lines every time you want to fix this.)
One that goes both ways is that DB2 inherits all sector properties, while DB1 only inherits some of them. Drawing a new sector will copy flats and lighting, but not effects or tags. Sometimes you want it all copied, sometimes you don't, but not doing it means avoiding embarrassing situations where the twenty sectors you just drew are all tagged the same as a crushing ceiling or things like that. More often than not I don't want sector effects or tags copied, so DB1 works better for me (I need to see if this is an option in DB2; I completely forgot DB1 worked this way and now I'm going to miss it for any future DB2 projects.)
DB1 allows you to override the default resources and override those defaults on a per-map basis. DB2 automates this somehow (I think it bases it on the lowest numbered sidedef in the lowest numbered sector, but I really have no idea). It set the default texture in my most recent map to BRNSMALC. You can see how such a feature can be less than appealing to have. It'll also go back to its normal defaults at random, usually when drawing a sector not connected to another. Which wouldn't be an issue if I could override those defaults.
But on the other hand, I really hate how the only way I can search for a texture/flat in DB1 is by its first letter. The lack of a real search box seems like a huge oversight.
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