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Glaice
formerly Mr. Chris


Posts: 4926
Registered: 07-02


Is there a quick way to make a bind for Skulltag/Zandronum so I can save the game silently (and just "Game saved." in upper left) while recording without having to hit F6?

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Last edited by Glaice on 11-08-12 at 03:26

Old Post 10-21-12 02:55 #
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Krispy
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Posts: 1194
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I think F6 is the closest you're going to get. One you select which game you're saving to, it'll ask you if that's the one you want to save to again. So after the first time you'd have to press 'F6' and then 'Y' for 'yes'.

Old Post 10-21-12 04:55 #
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Memfis
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bind q "save test" (doesn't ask if you want to overwrite)
bind e "load test"

Old Post 10-21-12 10:48 #
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Glaice
formerly Mr. Chris


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Thanks Memfis, that will do.

Old Post 10-21-12 23:10 #
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Gez
Why don't I have a custom title by now?!


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Another possibility:

bind q "special autosave"

This will give you a quicksave key that makes autosaves. The interest being that if you make a quicksave that you actually regret doing because you get a rocket to the face immediately after or something, then you can still go back to an older autosave.

Old Post 10-21-12 23:43 #
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Glaice
formerly Mr. Chris


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I don't do quicksaves in the heat of battle, especially when being fired upon. I usually do such before new areas and before picking up keys.

Old Post 10-22-12 00:34 #
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Glaice
formerly Mr. Chris


Posts: 4926
Registered: 07-02


Bumping this because with Zandronum I am coming across a problem with this at times when dying and then reloading causing it to crash sometimes (Access Violation) and attempting to reload that last save makes it crash no matter what I try to do to load it.

Anyone wonder why it would bomb? I am also using Brutal Doom and not sure if it's the culprit or not.

code:
Code: C0000005 (Access Violation - tried to read address 19971EA1) Address: 004C57A5 Flags: 00000000 Windows NT 6.1 Build 7601 Service Pack 1 GS=002b FS=0053 ES=002b DS=002b EAX=00000000 EBX=00000020 ECX=1308b3e8 EDX=06aaf400 ESI=1308b3e8 EDI=19971e9f EBP=00000000 EIP=004c57a5 ESP=0018f25c CS=0023 SS=002b EFlags=00010246 CF- PF+ AF- ZF+ SF- TF- IF+ DF- OF- NT- RF+ VM- AC- VI- VP- FPU State: ControlWord=027f StatusWord=0133 TagWord=ffff ErrorOffset=00000000 ErrorSelector=00000000 DataOffset=000000a0 DataSelector=00000000 Cr0NpxState=00000000 Zandronum version 1.0-r120819-2011 (Aug 19 2012) Command line: E:/Doom2/Zandronum/zandronum.exe -iwad E:/Doom2/DOOM2.WAD -file E:/Doom2/Zandronum/skulltag_actors.pk3 E:/Doom2/Zandronum/skulltag_data.pk3 E:/Doom2/~RMG5.wad E:/Doom2/brutalv017.pk3 E:/Doom2/cchest4.wad Wad 0: zandronum.pk3 Wad 1: DOOM2.WAD Wad 2: ZanACG.pk3 Wad 3: ZanGeneric.pk3 Wad 4: skulltag_actors.pk3 Wad 5: skulltag_data.pk3 Wad 6: ~RMG5.wad Wad 7: brutalv017.pk3 Wad 8: brutalv017.pk3:terrain.wad Wad 9: cchest4.wad Current map: MAP10 Network state: SINGLE viewx = -105450419 viewy = -29788092 viewz = -262201 viewangle = 3ed80000


If anyone can figure out why this happens, any input would be appreciated since I cannot load the custom save point without it crashing the game immediately and leaving me to start the level via autosave from the start.

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Last edited by Glaice on 11-08-12 at 19:14

Old Post 11-08-12 03:17 #
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