Doggo120
Green Marine

Posts: 32
Registered: 10-12 |
Ok, now I've got some announcements to make :) : ->
I got ZDoom r3897. So everything was tested using this version.
I also used Slade 3 and Doom Builder 2.
1) The function A_A_JumpIfTargetInsideMeleeRange does work. It detects enemies but not walls or other decoration objects. (It will return true even if the enemy is dead).
2) You can create different States and use them by using A_Jump functions (I've only tried this one for weapons, not sure about monsters or other objects but it would be likely to work).
So yeah. Mmm Mmm!
I'm sure I'll be asking questions again pretty soon :D
|