sector666
Mini-Member

Posts: 89
Registered: 03-08 |
It's too bad walls can't have their textures rotated but that definitely look much better. The only thing that stands out now is that the shadow above the light seems unnaturally tall.
Pottus said:
thing 1500 and other useful stuff
Thanks, that explains why it wasn't previewing right.
Being new at using slopes, I was wondering why it's a lousy idea to be using thing 1500 the way I did (besides not it not previewing properly in the editor). From my newbie perspective the line based slope method seems slower to set up and more complicated, yet has the same end result anyway, which makes it seem kind of pointless to use in a situation where it isn't specifically needed.
Does thing 1500 lead to mapping complications that the line method doesn't?
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