Six
Member

Posts: 294
Registered: 02-10 |
Hey folks
This is probably a really idiotic problem but somehow it's left me scratching my head. Basically i've made a custom map using tnt.wad's resources (textures), trouble is running the wad.
When creating the wad in Doom Builder 2 the main IWAD is Doom 2 (i don't have any choice really, at least not to my knowledge?) and obviously when running the map it will need tnt.wad for the additional textures. The problem starts here, how am i supposed to run the custom wad with both doom2.wad and tnt.wad? Using Chocodoom i did "-file doom2.wad tnt.wad mymap.wad" and as probably an obvious result no dice. I tried "-file tnt.wad mymap.wad" and i just get "r_texturenumforname sw1brcom not found". I also tried "-file doom2.wad mywad.wad" for the sake of it and wasn't surprised it didn't work.
It's left me stuck a little, i'm not usually prone to these blank spots but right now i am. I can test the map fine in Doom Builder, although i'm using Zdoom to test it. What is the right way to run a custom map using both Doom 2 and tnt, or even just one or the other?
Last edited by Six on 10-28-12 at 17:50
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