BonusChild Posted October 30, 2012 So, I'm trying to replace the default weapons with weapons downloaded from Realm667. I'm really slow and almost clueless with scripting, this is my custom DECORATE: ACTOR SolarPlayer : DoomPlayer { Player.StartItem "_Colt45" Player.StartItem "_Fist" Player.StartItem "Clip", 50 Player.WeaponSlot 1, _Fist, _Chainsaw Player.WeaponSlot 2, _Colt45 Player.WeaponSlot 3, _PumpActionShotgun, _SuperShotgun Player.WeaponSlot 4, _MicroUzi Player.WeaponSlot 5, _40mmGrenadeLauncher Player.WeaponSlot 6, _PlasmaRifle Player.WeaponSlot 7, _BFG9000 } I made a custom KEYCONF aswell: clearplayerclasses addplayerclass SolarPlayer When I run the game it says "1 error while parsing DECORATE script" Help? I'm so confused. 0 Share this post Link to post
Doggo120 Posted October 30, 2012 Well, I had almost a similar question just a couple of hours ago. Try and create a MAPINFO lump and write the following: GameInfo { PlayerClasses = "SolarPlayer" } (You can specify a lot of things in this MAPINFO lump, including player classes and such). This should set the player classes to the one you created, or if you had more, you would just put them all there (and according the ZDOOM wiki, this is one the best ways of doing this). Hope it works! 0 Share this post Link to post
Doggo120 Posted October 30, 2012 I just realized you where the one who tried to help me first haha. 0 Share this post Link to post
The Monitor Posted November 11, 2012 Well, I have some experience with this, so I'll help as best I can. If you are using (G)ZDoom, or SkullTag, then it should tell you above the "1 error while parsing DECORATE script" what's wrong. Once you know what's wrong, then it should be easily fixed. Hope I helped! 0 Share this post Link to post