Vermil
Senior Member
Posts: 1477
Registered: 03-04 |
Quasar said:
Why in the world should the line type have anything to do with the texture that's on it? An animated switch should work just as well on any line. Making it work otherwise is a monumental feat of misengineering. Like building a bridge upside down.
XG was built as an evolution/revolution to Boom's generalized types. It is a system that allows one to make their own line and sector types from scratch.
Included in XG is an algorithm that automatically animates wall textures like switches, if the wall texture has a 'SW1XXXX' or 'SW2XXXX' name.
The original Vanilla types were to be folded into and replaced with XG definitions.
Ultimately, that never quite happened; while XG is a very powerful and flexible system that can do things you could never have dreamed of doing with the Vanilla types, it lacks a couple of features required to completely replace the original Vanilla types with.
Last edited by Vermil on 11-06-12 at 13:25
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