gruntkiller4000
Warming Up

Posts: 27
Registered: 01-12 |
You'll need a file called "SBARINFO". For the base code look here:
http://zdoom.org/wiki/SBARINFO
http://zdoom.org/wiki/Default_status_bars (For an example status bar)
And after you done that look for this part:
code:
drawnumber 3, INDEXFONT, gold, ammo Clip, 288, 173;
drawnumber 3, INDEXFONT, gold, ammo Shell, 288, 179;
drawnumber 3, INDEXFONT, gold, ammo RocketAmmo, 288, 185;
drawnumber 3, INDEXFONT, gold, ammo Cell, 288, 191;
drawnumber 3, INDEXFONT, gold, ammocapacity Clip, 314, 173;
drawnumber 3, INDEXFONT, gold, ammocapacity Shell, 314, 179;
drawnumber 3, INDEXFONT, gold, ammocapacity RocketAmmo, 314, 185;
drawnumber 3, INDEXFONT, gold, ammocapacity Cell, 314, 191;
That's dooms. Mine goes like this:
code:
drawnumber 4, HUDFONT_INDEX, gold, ammo Bullets, 224, 170;
drawnumber 4, HUDFONT_INDEX, gold, ammo Shell, 224, 177;
drawnumber 4, HUDFONT_INDEX, gold, ammo Grenades, 224, 184;
drawnumber 4, HUDFONT_INDEX, gold, ammo RocketAmmo, 224, 191;
drawnumber 4, HUDFONT_INDEX, gold, ammo Napalm, 256, 170;
drawnumber 4, HUDFONT_INDEX, gold, ammo Cell, 256, 177;
drawnumber 4, HUDFONT_INDEX, gold, ammo Core, 256, 184;
drawnumber 4, HUDFONT_INDEX, gold, ammo ARCBullets, 256, 191;
drawnumber 4, HUDFONT_INDEX, gold, ammo Rounds, 287, 170;
drawnumber 4, HUDFONT_INDEX, gold, ammo Slug, 287, 177;
drawnumber 4, HUDFONT_INDEX, gold, ammo Slug2, 287, 184;
drawnumber 4, HUDFONT_INDEX, gold, ammo LaserCell, 287, 191;
drawnumber 4, HUDFONT_INDEX, gold, ammo Ice, 316, 170;
drawnumber 4, HUDFONT_INDEX, gold, ammo Cell2, 316, 177;
That's basically what my HUD looks like. Here's the image if you need to know:
http://imageshack.us/photo/my-images/31/13644602.jpg/
Last edited by gruntkiller4000 on 11-27-12 at 04:55
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