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Buu342
Green Marine


Posts: 47
Registered: 05-12


Alright, im trying to make some spikes that suddenly raise from the floor, but the problem is that when i raise the floor, the floor doesn't slope. When i raise it manually, it is sloped, but when i raise the sector using a script, the foor raises but it doesn't slope. Im using skulltag. Is there a way to fix this? Im making a boss fight map :/

Old Post 11-12-12 18:45 #
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Gez
Why don't I have a custom title by now?!


Posts: 10987
Registered: 07-07


You cannot have real-time slopes.

Old Post 11-12-12 19:34 #
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Buu342
Green Marine


Posts: 47
Registered: 05-12



Gez said:
You cannot have real-time slopes.


Oh that sucks. Is there any way of bypassing this?

Old Post 11-12-12 20:02 #
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Enjay
ASK ME ABOUT FOOTBALL / STEAM / DEAD CELEBRITIES / THE BLAIR WITCH PROJECT


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Yoo could make the spikes in a pit, hide them and the pit with a 3D floor and then move the spikes up through the 3D floor.

Old Post 11-12-12 20:43 #
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Buu342
Green Marine


Posts: 47
Registered: 05-12



Enjay said:
Yoo could make the spikes in a pit, hide them and the pit with a 3D floor and then move the spikes up through the 3D floor.


that could work if i made a pit, i should use that someday. but since my map isn't a death pit, i guess ill just raise the floor without the slopes. it would look bad but its better than nothing i guess :/

Old Post 11-12-12 20:58 #
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Enjay
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I didn't mean a pit that the player falls in to - the 3D floor will stop that. Hang on, I'll make an example.

...

OK, here you go. Load it up in GZDoom or a recent version of ZDoom.

http://www.mediafire.com/?jeia8ovaqfv25nn

Old Post 11-12-12 20:59 #
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Buu342
Green Marine


Posts: 47
Registered: 05-12



Enjay said:
I didn't mean a pit that the player falls in to - the 3D floor will stop that. Hang on, I'll make an example.

...

OK, here you go. Load it up in GZDoom or a recent version of ZDoom.

http://www.mediafire.com/?jeia8ovaqfv25nn



ohh i see, but doing so would force me to change my boss arena a bit, especially since i got so many map spots and things to raise...

Thx m8!

Old Post 11-12-12 21:45 #
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