40oz
And who knows, maybe I'm wrong. But that's extremely unlikely because I'm always right.

Posts: 5564
Registered: 08-07 |
I've been feeling the need to try something new so I decided I'd try an older level editor. I wanted to get a better understanding of what mapping was like in the 90's, as though I've been spoiled by all the attractive features of Doombuilder 2. I decided I'd try using a more basic level editor to make maps with to become more familiar with the core details of mapping.
It's funny how little I knew about applying textures to walls without the aid of a 3D visual editor. I'm starting to get the hang of it though. It's a little more time consuming than I expected. It appears that instead of drawing shapes from scratch, you need to first generate a square and then manipulate by splitting the lines in half with vertices, allowing you to make more intricate details. It's taking me a little while to adjust to stitching vertices together to connect different sectors together, unlike Doombuilder which automatically generates vertices where lines intersect.
Things are coming along though. I'm finding that making more interestingly shaped rooms are starting to come naturally the way sectors are drawn in Wad Author. This isn't really something to be blown away by, but here's a little something I'm working on that appears to be shaping up nicely. This took about three hours, including time figuring out how wad author works, changing floor/ceiling heights, lighting, manually aligning textures, etc.
Here's a shot of my "wad1.wad"
http://img823.imageshack.us/img823/1274/27957348.jpg
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