The Monitor
Mini-Member

Posts: 55
Registered: 11-12 |
Frankly, I've only used this once, but it worked fine for me. What I did was:
script 19 (void)
{
Floor_RaisebyValue (28, 8, 2048);
Ceiling_RaisebyValue (28, 8, 2048);
Delay (35*15);
Exit_Normal (0);
}
This was in a map for a wad I was making about 6 months ago, and it works fine for what it was to do, and this is completely unmodified from it's original version.
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-Ulysses S. Grant
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