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Doggo120
Mini-Member


Posts: 88
Registered: 10-12


hello hello!!!

This in not a tough question i guess. I'm creating new weapons, and they all have the A_FireBullets call. The thing is, none of them leave the bullet holes on the walls when they fire. The original Doom II weapons do.

How should I do that ?? :)

Thank you all

Old Post 11-20-12 06:31 #
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Torn
google is your master


Posts: 2778
Registered: 07-02


It has been a while since I fooled around with decorate.

http://www.zdoom.org/wiki/A_FireBullets

A quick look on zdoom's wiki would given you an answer too...

Old Post 11-20-12 16:06 #
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Gez
Why don't I have a custom title by now?!


Posts: 11113
Registered: 07-07


Those bullet holes are decals.

Old Post 11-20-12 16:20 #
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Z86
Junior Member


Posts: 110
Registered: 07-11


There's a nice property for decals so you can define them from the weapon definition.

In your case it'd go something like:

code:
Actor Blahblahgun { <..other properties...> Decal "BulletChip" -- add this line }

Old Post 11-20-12 17:31 #
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Doggo120
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Posts: 88
Registered: 10-12


Thank you guys! that worked perfectly :D

Old Post 11-21-12 06:45 #
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