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zinkai
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Posts: 91
Registered: 05-09


well ill get to it. on my new map i have a long hallway which i want the player to past a certain point and a set of bollards will pop up an give the player some cover to hide behind. i want the bollards to only pop up 32 and not to the ceiling.

how would i go about this, i am not using any specific port just a limit removing one. would i be a script? i just a little lost atm

if u need some screen shots i can do it for yas!

Old Post 11-23-12 09:40 #
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Obsidian
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I'm not overly sure what a bollard is.

Old Post 11-23-12 09:54 #
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Ribbiks
Senior Member


Posts: 1302
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the magic of dummy sectors!

here's a pic to show how I'd do it: http://i.imgur.com/pfGYP.png

Old Post 11-23-12 10:08 #
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Evolution
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Posts: 232
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Obsidian said:
I'm not overly sure what a bollard is.


Inquisitive, aren't we?

Old Post 11-23-12 10:23 #
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Nomad
Not dumb enough to get a custom title


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Hey that's kind of a cool idea. Reminds me of the new security checkpoints on the military bases here where they have these big posts that shoot out of the ground, or a humongous cement barrier raises up if you try to run through the checkpoint.

Also I think Ribbik's method should work fine for any vanilla map. Pretty sure in ZDoom's more advanced formats you can simply specify how high you want the floor to raise in the map data, no scripting or anything involved.

Old Post 11-23-12 17:17 #
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Enjay
ASK ME ABOUT FOOTBALL / STEAM / DEAD CELEBRITIES / THE BLAIR WITCH PROJECT


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Evolution said:
Inquisitive, aren't we?

What a load of bollards! ;)

Old Post 11-23-12 20:30 #
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Scypek2
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Posts: 591
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zinkai said:
i want the bollards to only pop up 32


You would need dummy sectors for any other height, but in that case you can just use "floor raise by 32" action.

Old Post 11-23-12 20:54 #
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TimeOfDeath
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There's a switch action that will raise the floor 32 units in vanilla doom/2. 32 units isn't high enough to block projectiles/attacks though, unless you're meleeing demons?

Old Post 11-23-12 20:55 #
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Evolution
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Enjay said:

What a load of bollards! ;)


Och, awa' wi' ye!

Old Post 11-24-12 12:12 #
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zinkai
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Posts: 91
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Thanks for the info. Ill try it out in the morning an let ya know if it worked

Old Post 11-24-12 17:34 #
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zinkai
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bah, tried to do it but my bollards are just raising all the way to the ceiling. any idea why?

Old Post 11-25-12 08:24 #
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hawkwind
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Posts: 1012
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zinkai said:
bah, tried to do it but my bollards are just raising all the way to the ceiling. any idea why?


Without seeing your wad, we have no idea.

Have a look at this ...

http://speedy.sh/v27FB/bollards.wad

Old Post 11-25-12 11:40 #
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zinkai
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Posts: 91
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Ill check that out in the morning. Suppose I should really get in to more advanced doom editing techniques with the more modern souce ports

Old Post 11-25-12 18:00 #
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Gebstadter
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zinkai said:
my bollards are just raising all the way to the ceiling


that's quite a pick-up line

Old Post 11-25-12 18:05 #
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schwerpunk
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My bollards only reach 86 units high. Is this average??? :/

Old Post 11-25-12 21:01 #
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Eris Falling
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schwerpunk said:
My bollards only reach 86 units high. Is this average??? :/


86 units? Bet you were laughed at for that when you were a kid...

Old Post 11-25-12 21:03 #
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zinkai
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Posts: 91
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bah after a hectic week. i remembered i need to dl something. just to let u know hawkwind your dl like is not working. :(

Old Post 12-08-12 07:09 #
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GreyGhost
Why don't I have a custom title by now?!


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The link worked for me. I'll throw the wad onto my MediaFire account, maybe you'll do better there.

Bollards.wad

Old Post 12-08-12 07:33 #
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KiiiYiiiKiiiA
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[edit] I suggested the floor raise to next higher floor thing, but the demo wad already does this. Bollards.

Last edited by KiiiYiiiKiiiA on 12-08-12 at 10:02

Old Post 12-08-12 09:09 #
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