Nomad
Forum Staple

Posts: 2266
Registered: 04-04 |
Hey that's kind of a cool idea. Reminds me of the new security checkpoints on the military bases here where they have these big posts that shoot out of the ground, or a humongous cement barrier raises up if you try to run through the checkpoint.
Also I think Ribbik's method should work fine for any vanilla map. Pretty sure in ZDoom's more advanced formats you can simply specify how high you want the floor to raise in the map data, no scripting or anything involved.
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