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joe-ilya
I once dreamt of a humanic penetration interaction


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http://www.up2me.co.il/v.php?file=45221169.png

how do this happens ?

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Old Post Nov 23 2012 10:35 #
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boris
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What do you mean? That flying Imp? The map is in Hexen format, so I guess the thing has its z value set.

Old Post Nov 23 2012 15:15 #
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joe-ilya
I once dreamt of a humanic penetration interaction


Posts: 3663
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boris said:
What do you mean? That flying Imp? The map is in Hexen format, so I guess the thing has its z value set.

i can't add walls somewhy

Old Post Nov 23 2012 16:17 #
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schwerpunk
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So your sectors are being created with 0 height? Is that what you mean? Try making a sector in the middle of nowhere, not connected to the rest of the map. Does it have normal height at least?

I'm going to take a wild guess and say this might be caused by merged sectors. They can (and inevitably will) be a real pain to the novice mapper. Ruined a few rooms this way, myself.

But honestly, I have a hard time seeing what's going on there.

Old Post Nov 23 2012 16:59 #
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joe-ilya
I once dreamt of a humanic penetration interaction


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schwerpunk said:
So your sectors are being created with 0 height? Is that what you mean? Try making a sector in the middle of nowhere, not connected to the rest of the map. Does it have normal height at least?

I'm going to take a wild guess and say this might be caused by merged sectors. They can (and inevitably will) be a real pain to the novice mapper. Ruined a few rooms this way, myself.

But honestly, I have a hard time seeing what's going on there.

thanks!

your first tip worked

Old Post Nov 23 2012 17:47 #
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joe-ilya
I once dreamt of a humanic penetration interaction


Posts: 3663
Registered: 10-12



schwerpunk said:
So your sectors are being created with 0 height? Is that what you mean? Try making a sector in the middle of nowhere, not connected to the rest of the map. Does it have normal height at least?

no theres just no walls and they're not solid and the walls are platforms instead and so the ceiling

thanks!

your first tip worked

Old Post Nov 23 2012 17:49 #
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