Cyberdemon
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > Altered Gun Bobbing Path?
 
Author
All times are GMT. The time now is 01:41. Post New Thread    Post A Reply
Linkrulezall
Junior Member


Posts: 159
Registered: 05-12


Hello. I'm someone you've never heard of. I've never released anything to the public, but I've had about a year of experience with wad making (particularly with Zdoom based ports).

Anyways, I was wondering if there was any way to change the bobbing path of the gun to that of Alpha 0.4? Here's a video to show what I'm talking about :
http://www.youtube.com/watch?v=h6YTBTSsrqU&t=1m17s

Old Post 11-24-12 02:26 #
Linkrulezall is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Blue Shadow
Junior Member


Posts: 244
Registered: 09-12


Use Weapon.BobStyle property, with Alpha as the type.

Old Post 11-24-12 03:33 #
Blue Shadow is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 01:41. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > Altered Gun Bobbing Path?

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Message Board Statistics