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gemini09
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Hey

The dynamic lights don't correspond too accurately between GZDoomBuilder and GZDoom in-game.

Does anyone have any ideas as to why? I am not too sure.

Old Post Nov 29 2012 12:32 #
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Phobus
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I'd hazard a guess that the size and intensity settings in GZDoom don't match up with the builder. If they are configurable in the builder, then try and tweak the settings to match yours in GZDoom.

Old Post Nov 29 2012 13:45 #
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gemini09
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turns out it was Force Addiditive Light in Gzdoom... :]

Old Post Nov 29 2012 16:48 #
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Pottus
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Hey kinda off-topic, but do you guys know if it's possible to use GZBuilder for Zandronum maps or if there is a Zandronum config for it ?

Old Post Nov 29 2012 17:00 #
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Gez
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There should be Skulltag configs. Use that.

Old Post Nov 29 2012 17:41 #
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Pottus
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Well actually after testing it should indeed work I'm pretty Skulltag/Zandronum support is built into the Map formats available as linedef type 152 is in there and says (Skulltag only) I guess I should have tried this out first.

Old Post Nov 29 2012 18:16 #
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gemini09
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Zandronum support is cool too. It would be cool with some co-op

Old Post Nov 29 2012 18:31 #
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gemini09
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Here I've been experimenting with lighting in GZDoom..



the skybox in the background is lit by dynamic light things, and the area the player is in is lit by

240 bright sector and (6-2-16 RGB values of Thing 9039 - Fadesetter)


what I can't work out is how to set a maximum limit on the effect the Fadesetter has on the building straight ahead. It has the same texture as the two nearest buildings a little to the right

for another question, is there a more convenient way to do ambient lighting?

Old Post Dec 4 2012 22:31 #
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gemini09
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Bump.

Don't any of the ZDoom coders who roam here, have any advice to offer?

Old Post Dec 6 2012 11:24 #
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gemini09
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Hello again.

can ya turn off dynamic light things while in the 3D editing mode?

Old Post Mar 13 2013 08:31 #
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pming
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Hiya.

Yes. You can either do an "all" effects toggle by clicking the button at the top called "FX" (it's red, IIRC), or you can toggle the individual aspects (Dynamic Lights, Animated Dynamic Lights, 3D Models, etc.).

If you don't see those, you may need to enable them by going to Tools --> Preferences and down at the bottom left make sure "GZDoom Toolbar" is checked off.

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Paul L. Ming, a.k.a., The_Hierarch on some other boards.

Old Post Mar 16 2013 05:03 #
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gemini09
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ah yes, pressing B while in 3D mapping mode

Old Post Mar 18 2013 19:41 #
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