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Pottus
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Posts: 795
Registered: 07-09


Well, I've been playing around with MD2 models today and an getting annoyed at a few things. I finally managed to get my model in (Just a cube for practice) but for some reason it keep going to 0,0 on the map no matter where I place it. So I tried making a new map and added another WAD that has models and was still getting the same result. Anyone have any idea whats going on here?

Old Post 12-03-12 18:06 #
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Pottus
Forum Regular


Posts: 795
Registered: 07-09


Ok, well I did finally get models working it appears there was a problem with my Zandronum config and for some reason the new builds from http://svn.drdteam.org/gzdoom/ are also causing the 0, 0 problem can anyone confirm I have provided a test WAD.

Edit: Tested on my laptop and the new GZDoom version was working it appears to be another issue I get a bunch of errors on the Init Shader so I'm thinking this most likely is the problem. Any ideas here - ok problem solved here.

Model Test: http://www.mediafire.com/?svy78ekvdar8yj9

Zandronum:

http://img12.imageshack.us/img12/613/screenshotdoom201212040.png

GZDoom 1.5.6:

http://img27.imageshack.us/img27/613/screenshotdoom201212040.png

GZDoom r1481: WTF?!?!

http://img571.imageshack.us/img571/613/screenshotdoom201212040.png

Last edited by Pottus on 12-04-12 at 12:31

Old Post 12-04-12 11:54 #
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Kappes Buur
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Posts: 797
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Out of curiosity I played your map with GZDoom r1481 and also r1477 and got this in both cases:

http://i.imgur.com/nB6dM.png

Old Post 12-04-12 17:07 #
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Pottus
Forum Regular


Posts: 795
Registered: 07-09


Ya, I figured out that problem it had to do with out of date video drivers (of course) but I was still having some trouble with Zandronum which actually turned out to be a bad config (go figure). I seem to have the problems sorted out now anyways, I'm going to keep experimenting and learning more about using models in Doom and hopefully can make a tutorial since the information is very limited.

Old Post 12-04-12 17:12 #
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