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https://dl.dropbox.com/u/43569687/Imagery/doomguy.jpg
Say, when you walk into a certain room, have Doomguy's face on the HUD change to the face pictured above, preferably making sure it matches the level of damage he's at.

Old Post 12-10-12 00:11 #
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Edward850
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In Zdoom, yes.
Side note: That mugshot is known as the "Ouch" face.

Last edited by Edward850 on 12-10-12 at 00:44

Old Post 12-10-12 00:35 #
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Edward850 said:
In Zdoom, yes.
Side note: That mugshot is known as the "Ouch" face.


Thanks! Not sure how I missed that article.

Had figured "shocked" wasn't right. Couldn't recall what the proper name was.

Old Post 12-10-12 04:36 #
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schwerpunk
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Wow, I am going to have so much fun with this.

Old Post 12-10-12 04:49 #
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KiiiYiiiKiiiA
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You can make the ouchface stay in place even if taking damage or picking up weapons if you use a repeating script.

setmugshotstate("ouch");
delay(1);
setmugshotstate("ouch");
delay(1);


etc etc.

Old Post 12-13-12 15:08 #
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