marysson
Mini-Member
Posts: 85
Registered: 12-07 |
Ok, I'm trying to make my upcoming megawad usable in more ports. I designed it while testing in Risen3D (no specific Risen3D stuff) and it also works fine in gzDoom.
But when I try to get custom textures working in glBoom+, they don't show up. I've tried different combinations of lump tags all day long and I've tried to imitate other wads that I know work in all three engines, but no luck.
I've got my .png hi-res images in HI_START/HI_END tags. I've got the .bmp equivalent files inside PP_START/P_END and FF_START/F_END tags.
Help!
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