GreyGhost
a ghost... only grey

Posts: 6861
Registered: 01-08 |
gemini09 said:
My concern is with the script files. Should I lump everything into a new text file (Decorate)?
Were there any benefits to PK3 format aside from compressing the size? But perhaps it's more appropriate to use when I have multiple resource files (monsters, weapons, etc)?
You might find the scripts easier to manage and debug if they're broken down into categories and called from a DECORATE script that's basically just a set of includes, like the following from a PK3 I was working on -
code: #include "actors/effects.txt"
#include "actors/monsters.txt"
#include "actors/pickups.txt"
#include "actors/props.txt"
#include "actors/weapons.txt"
From a file management perspective, the PK3 format is probably easier to work with as well as providing additional namespaces that aren't supported by the WAD format.
|