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gemini09
Senior Member


Posts: 1183
Registered: 04-03


Hey.

I've downloaded and used a bunch of new monsters and weapons for my mod.

How should I go about lumping the crap together? I kind of already know, but I was wondering if anybody had some extra tips and pointers that could be useful.

My concern is with the script files. Should I lump everything into a new text file (Decorate)?

Were there any benefits to PK3 format aside from compressing the size? But perhaps it's more appropriate to use when I have multiple resource files (monsters, weapons, etc)?

Old Post 12-20-12 14:02 #
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Springy
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Will this be of any use to you? http://zdoom.org/wiki/PK3

Old Post 12-20-12 14:11 #
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gemini09
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Posts: 1183
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Yes. Thank you.

Any more pointers and such, though..? I wouldn't mind getting a small discussion going.

Old Post 12-20-12 15:06 #
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Quasar
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I should probably not be surprised that article still doesn't mention EE as sharing compatible handling of pk3/zip files :P

Old Post 12-20-12 22:02 #
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printz
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Can SLADE3 filter lump types and automatically group them in categories (levels, sounds, sprites, other gfx...) for you?

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Old Post 12-20-12 22:45 #
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Gez
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Filtering only affects the display, though. It doesn't actually change anything in the archive.

Old Post 12-20-12 23:15 #
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gemini09
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^ I'm glad you could come.

addressing somebody else in the thread and not the original post. Great..

Old Post 12-21-12 16:45 #
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GreyGhost
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gemini09 said:
My concern is with the script files. Should I lump everything into a new text file (Decorate)?

Were there any benefits to PK3 format aside from compressing the size? But perhaps it's more appropriate to use when I have multiple resource files (monsters, weapons, etc)?

You might find the scripts easier to manage and debug if they're broken down into categories and called from a DECORATE script that's basically just a set of includes, like the following from a PK3 I was working on -
code:
#include "actors/effects.txt" #include "actors/monsters.txt" #include "actors/pickups.txt" #include "actors/props.txt" #include "actors/weapons.txt"

From a file management perspective, the PK3 format is probably easier to work with as well as providing additional namespaces that aren't supported by the WAD format.

Old Post 12-22-12 02:38 #
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gemini09
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Posts: 1183
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Okay. Thank you very much, GreyGhost.

I think the whole Decorate and "coding" and PK3 area is a little overwhelming, but discussing it helps to familiarize one self with it. :) Thanks.

*exhale, exhale* "Okay, here we go" (when I get back from Xmas holidays)

Old Post 12-22-12 12:30 #
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