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gemini09
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Hey.

I've downloaded and used a bunch of new monsters and weapons for my mod.

How should I go about lumping the crap together? I kind of already know, but I was wondering if anybody had some extra tips and pointers that could be useful.

My concern is with the script files. Should I lump everything into a new text file (Decorate)?

Were there any benefits to PK3 format aside from compressing the size? But perhaps it's more appropriate to use when I have multiple resource files (monsters, weapons, etc)?

Old Post Dec 20 2012 14:02 #
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Springy
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Will this be of any use to you? http://zdoom.org/wiki/PK3

Old Post Dec 20 2012 14:11 #
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gemini09
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Yes. Thank you.

Any more pointers and such, though..? I wouldn't mind getting a small discussion going.

Old Post Dec 20 2012 15:06 #
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Quasar
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I should probably not be surprised that article still doesn't mention EE as sharing compatible handling of pk3/zip files :P

Old Post Dec 20 2012 22:02 #
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printz
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Can SLADE3 filter lump types and automatically group them in categories (levels, sounds, sprites, other gfx...) for you?

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Old Post Dec 20 2012 22:45 #
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Gez
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Filtering only affects the display, though. It doesn't actually change anything in the archive.

Old Post Dec 20 2012 23:15 #
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gemini09
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^ I'm glad you could come.

addressing somebody else in the thread and not the original post. Great..

Old Post Dec 21 2012 16:45 #
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GreyGhost
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gemini09 said:
My concern is with the script files. Should I lump everything into a new text file (Decorate)?

Were there any benefits to PK3 format aside from compressing the size? But perhaps it's more appropriate to use when I have multiple resource files (monsters, weapons, etc)?

You might find the scripts easier to manage and debug if they're broken down into categories and called from a DECORATE script that's basically just a set of includes, like the following from a PK3 I was working on -
code:
#include "actors/effects.txt" #include "actors/monsters.txt" #include "actors/pickups.txt" #include "actors/props.txt" #include "actors/weapons.txt"
From a file management perspective, the PK3 format is probably easier to work with as well as providing additional namespaces that aren't supported by the WAD format.

Old Post Dec 22 2012 02:38 #
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gemini09
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Okay. Thank you very much, GreyGhost.

I think the whole Decorate and "coding" and PK3 area is a little overwhelming, but discussing it helps to familiarize one self with it. :) Thanks.

*exhale, exhale* "Okay, here we go" (when I get back from Xmas holidays)

Old Post Dec 22 2012 12:30 #
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