Grain of Salt
Member

Posts: 662
Registered: 12-10 |
I have a collection of things (including player starts) which aren't doing what they're supposed to do. Since I know their behaviour varies depending on what order I create them in Doombuilder (as player starts ordinarily do, but also in other ways), I'd like to check the "Thing IDs" for these objects in an old version where they do work properly, but I can't find a way to do that in my current version of Doombuilder for some reason. Is there a way to check this thing property in Doombuilder, and if so, how do I get to it?
(I'm not sure if "thing ID" is what it's actually called, but it's something like that. The unique number assigned to each thing as it's created in DB.)
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