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Obsidian
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I've noticed that some sounds in Doom aren't restricted by distance and can therefore be heard clearly all over a specific map (Icon of Sin sounds, Cyberdemon sounds, etc). Is there any way to mark a sound in DeHackEd as a "loud" sound or is it to do with the sound itself?

Old Post 01-07-13 02:16 #
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Bloodshedder
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"0 / 1" column in DeHackEd. "Sng" column in WhackEd2 and 3.

Old Post 01-07-13 07:02 #
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Obsidian
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Bloodshedder said:
"0 / 1" column in DeHackEd. "Sng" column in WhackEd2 and 3.


Thanks dude. :)

Old Post 01-07-13 07:34 #
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