Luke Gevaerts
Warming Up
Posts: 24
Registered: 02-10 |
I have to say that this stuff is pretty damn tricky: whenever it doesn't work, there's essentially zero feedback on why it doesn't work. Even though I've managed to get one method to work, I still have some more questions - for future reference:
- I'm using UDMF. Why does DIALOGxx work, while DIALOGUE doesn't? Both files have the exact same content.
- Why can DIALOGxx be dumped anywhere in the .wad, while DIALOGUE has to go specifically between TEXTMAP and ENDMAP? Again, both files have the exact same content.
- What do I have to do to get DB2 (or GZDB) to display my dialogues in the Dialogue Editor? Compressed, uncompressed, DIALOGxx, DIALOGUE - it doesn't matter, I can't get the Builder to read any of them.
Additionally, according to the USDF specs, conversation pages are numbered automatically starting from 0. If I have two pages in a conversation, and use "link = 1" on the first page, the game will lock up when I try to advance the conversation; but if I use "link = 2", it works as intended. Either it skips page 1, or the pages are numbered automatically starting from 1; the latter seems more likely.
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