Obsidian
Forum Regular

Posts: 865
Registered: 05-12 |
printz said:
Indeed, melee… I haven't tested it out, but what about it? In order to enter melee, monsters would have to be using Chase states. Normally this is useless on projectiles, because chases use different scales to projectile movement. But in case of this particular setup, the Lost Soul speed is independent of monster speed. Maybe you can set speed to 0 and make this "projectile" call Chase every moment, and enter a melee sequence on enemy proximity?
Do note that vanilla Doom is particularly sensitive about this and may crash. MBF (vanilla) might be more robust, but modern ports are even more robust and tend to fix bugs that would crash vanilla MBF.
It's fortunate that Supplice is for Boom then. :)
I was also thinking something else: monsters usually follow a somewhat zigzag pattern while in Chase, but maybe you could substitute every second Chase parameter with FaceTarget. It's probably a similar setup to the Doom64 Lost Soul, come to think of it. The result would be a "projectile" that tracks the player, launches them up in the air and hits them with an explosion.
*Evil scientist laugh*
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