Obsidian
Forum Regular

Posts: 865
Registered: 05-12 |
bignekidbat said:
I'm just getting back to working on my zelda wad again but there's a problem
I'm stuck on making a monster get knocked back when hit
so is it possible to have monsters get knocked back while there pain is triggered
All you need to do is set the mass to an appropriate amount. Whether you're using DECORATE or DeHackEd, mass determines how light or heavy an enemy is: an enemy with a low mass will get pushed back by projectiles, while an enemy with a high mass won't. Setting the mass to 1 is always fun. :P I don't think it's possible to have the monster recoil only when it's pain state is triggered, but you could probably get around that by having a high pain chance. Hopefully I've helped you out. :)
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