Doom monster
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > Quick MUS question
 
Author
All times are GMT. The time now is 17:25. Post New Thread    Post A Reply
Bucket
ROCK & LOAD
COCK BEEN BLOWED
IN YOUR MOUTH,
MANJUICE EXPLOAD


Posts: 4960
Registered: 01-04


Does MUS reset channel properties when it loops like MIDI 1.1 does? I ask because I have music tracks that fade in and out, and may not necessarily have the same volume from beginning to end.

Old Post 01-31-13 04:27 #
Bucket is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
myk
volveré y seré millones


Posts: 15226
Registered: 04-02


I don't recall any MUS conversions I've made from many different MIDIs to get amputated or changed after looping, so it's likely.

Old Post 02-01-13 16:45 #
myk is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Gez
Why don't I have a custom title by now?!


Posts: 11146
Registered: 07-07


While this doesn't directly answer the question, keep in mind that the vanilla executable is the only Doom engine which plays the MUS format directly. All existing ports, old or new, convert MUS to MIDI before it can be played.

Old Post 02-01-13 16:54 #
Gez is online now Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
40oz
Forum Spammer


Posts: 6844
Registered: 08-07


Hmmm I didn't know that. So does that mean that it is counterproductive for me to get midi2mus.exe to convert midis to mus in a wad that is only intended to work in limit removing ports?

Old Post 02-02-13 16:36 #
40oz is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Xaser
Forum Staple


Posts: 2626
Registered: 07-03


Basically -- everything else supports MIDI just fine. Heck, the original engine even plays them if they're below a certain size threshold. The only troubles I've ever had with MIDI is that Chocolate Doom won't play them correctly with OPL synth, though -- has that ever been reported, actually?

Old Post 02-02-13 17:00 #
Xaser is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 17:25. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > Quick MUS question

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.