Kills
Newbie
Posts: 5
Registered: 01-13 |
Hi there,
I'm making a megawad but I'm facing a bug that is totally killing me, I don't know how to fix it and is putting in danger the project.
Is at least the 2n time that happens to me in 2 maps consecutively.
The problem is:
Some of the projectiles totally ignore the monsters and end up hitting the walls. Now, this only happens with weapons that use hitscan, like the shotgun, chaingun, etc. But doesn't with plasma, bfg & rocket launcher.
I've been checking arround the webside & internet, I found similar bugs, nevertheless for as long as I know this one is diferent.
This bug only happens in one room <--- (I stopped working on the wad until fix the bug, probably if I keep building, the bug will extend to the new rooms).
This room is rather small, very simple, with 4 or 5 sectors inside the room, the ceiling texture is not sky.
If I build a new room where I start building the map, that room works perfectly without the bug.
I thought it could be by something wrong in the coordinates, maybe? so I moved the hole map to the north (where all sectors work properly)but the room is still buged.
If I blow up the room and I make a sector where it was, the bug persists in the new sector.
And finally, the shots actually hit the monsters when they are like 1 meter from me (almost mele).
Did that happened to someone else? it looks like strange to me that this is not a common bug since its happening to me consecutively.
I'm using gzDoomBuilder and happens the same in Doombuilder 2 (The same bug appeared in maps made by DM2).
The map is still under construction (not even a third done), its not big at all. It has:
Linedefs 10714
Sidedefs 19859
Sectors 2321
When I discovered the bug, I used the test map of doombuilder, and to discart that tiny posibility I try it later from windows using Gzdoom.
Thank you for your interest
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