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Processingcontrol
Senior Member


Posts: 1553
Registered: 09-10


I have another vanilla issue:

Valkiriforce recently mentioned that Chocolate Doom has been crashing in a certain section of Interception Map28 (in the red cave in the structure left of the starting area with all the archviles ). Upon closer inspection I found out that the game crashes whenever certain linedefs in the area (such as linedef 8018) are hit by hitscan weapons. Does anyone know what could be the cause of this bug?

Old Post 02-13-13 04:34 #
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Grazza
Let's try Caesium


Posts: 12469
Registered: 07-02


An Intercepts overflow (though more famous for "allghosts") often causes a crash, in vanilla at least. See what happens in prboom-plus (with -complevel 2 and making sure intercepts overflow emulation is turned on, naturally).

Old Post 02-13-13 07:06 #
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Processingcontrol
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Registered: 09-10


An intercept overflow doesn't seem to be the problem. Nothing happens when I try it in PRBoom+ with emulation.

EDIT: If it helps, the nodebuilder is BSP-W32.

Last edited by Processingcontrol on 02-14-13 at 04:33

Old Post 02-14-13 04:25 #
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Quasar
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Posts: 6088
Registered: 08-00


You could be over the blockmap limit. Problems with the blockmap commonly manifest as crashes due to hitscan collisions (see AMADEUS.WAD).

Old Post 02-14-13 18:31 #
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Processingcontrol
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Problem solved. Turns out BSP was culprit.

Old Post 02-15-13 04:14 #
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