printz
CRAZY DUMB ZEALOT

Posts: 8193
Registered: 06-06 |
40oz said:
I made it so that the pool of blood and bones thing immediately changes state to another pool of blood thing, with the XScream codepointer so that it plays the DSSLOP sound. The tricky part is that apparently the other pools of blood can be crushed as well if they aren't static objects placed by the mapper. So when the door comes closing, the blood makes a repeating ooshy gooshy sound (the sound of the pool of blood quickly flipping back and forth between the original crushed corpse and the state it changes into) when it comes in contact with the door until the door comes to a stop when reaching the floor, and the blood starts making noise every time the door is operated.
I could tell you to make the resulting pool of blood (after crushing) spawn another thing with the same look that won't be crushed (because of not being a real corpse), while itself disappearing. But it will crash the game if the player gets crushed.
If you're mapping for Eternity you can use counters to limit the number of times it slops.
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Last edited by printz on 02-19-13 at 20:03
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