gggmork
If you can make any sense of this post, congratulations

Posts: 2380
Registered: 06-07 |
Someone else can probably help better than me, but I was only able to get 1 gun working for a morphed player too.
I added this crap to decorate (from http://zdoom.org/wiki/Player_properties ):
code:
player.startitem "supershotgun"
player.startitem "chaingun"
player.startitem "plasmarifle"
player.weaponslot 0, "plasmarifle"
player.weaponslot 1, "supershotgun"
player.weaponslot 2, "plasmarifle"
player.weaponslot 3, "supershotgun"
player.weaponslot 4, "plasmarifle"
player.weaponslot 5, "supershotgun"
player.weaponslot 6, "plasmarifle"
player.weaponslot 7, "supershotgun"
player.weaponslot 8, "plasmarifle"
player.weaponslot 9, "supershotgun"
But the player has no start weapon nor can select weapons. Only player.morphweapon "chaingun" etc worked, but that's just 1 weapon when more were wanted.
EDIT: probably figured it out, have to give AMMO as start items too, duh!
EDIT: no, ammo wasn't it. Maybe try putting inventory functions in the states of the new decorate players.
http://zdoom.org/wiki/Action_functi...ntory_functions
Like put A_GiveInventory("plasmarifle", 3) in the spawn state of the player or something.
I would try but xwe corrupted my stupid morph wad and don't want to hassle w it anymore.
Last edited by gggmork on 02-15-13 at 14:33
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